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Rebuild 2

Play Rebuild 2

Aug. 06, 2012

Rating: 3

There is a bug with Dr Bryukonenko, I waited for more than 100 days and he still sat in my lab without ever finishing his research. I gave him an assistant, I got him the samples from the zombie horde, I researched antivenom, and from that point on, 100 days wait and...nothing. It always worked for me in prevoiuos playthroughs, I don't understand...

ASCIIvania

Play ASCIIvania

Aug. 06, 2012

Rating: 3

I didn't realize that the goal of the game was to get all the letters, until I got the last one. I was expecting some kind of final boss made of letters ;)

Decision

Play Decision

Aug. 05, 2012

Rating: 6

Although the concept is great, the realism in this game is NUTS! After killing all the zombies in an area bringing it to 0 danger, why do I have a threat of 2000 when going on missions? Why do new zombies SPAWN out of thin air to attack the generator I just secured after I killed them all? Zombies should be too dumb to understand what a generator is or why they should attack it anyways. And if they are that smart, why don't they destroy the generator while you're not there?

Farm and Grow

Play Farm and Grow

Jul. 30, 2012

Rating: 1

You should be able to move animals from one pen to another. Also, when you buy a cow when you have a pen with 2 cows and an empty pen, they should go to the empty pen, not to the half-full one.

Skybolt

Play Skybolt

Jul. 30, 2012

Rating: 1

Once you've understood that patriots suck and that surrounding your island by a wall of upgraded cannons protects you against nearly anything, the game becomes absulrdly easy. After the last mission I was like "What? Over already?". I beat all the missions and insane mode and I don't even know what the game over screen looks like...

Skybolt

Play Skybolt

Jul. 30, 2012

Rating: 0

The patriot missiles seemed good at first glance, but it's completely ruined by a targeting system worse than Russian SAMs from the '50s. In real life, when the initial target is destroyed, a missile looks for *another* target, it doesn't self-destruct stupidly like it does here. Because of that, I only make cannons...

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 30, 2012

Rating: 3

@ Nerdook : my advice on the Tinkers is that they were balanced when you had one Tinker per team, and they started being OP when you had several per team because of electrocute combos. One thing you can do to solve that is restore the old OP skills and make electrocute backfire on friendly tinkers. Like : each time an enemy is electrocuted, all friendly tinkers except the one that is responsible for it suffer half the damage and stun. Some kind of electromagnetic backlash, tinkers attract electricity ;)

Developer response from nerdook

I like the new balance, where the stun is reduced. They're still good, but not overly so.

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 30, 2012

Rating: 1

@Nerdook : wow, that was a big nerf on Tinkers here... I tried to see what they could still do, so I reloaded my 2 tinkers/1kid family, and...it sucked big time, because electrocute is now kind of useless (0.5s stun is ok, but 17 damage is too low to be any good, and you also nerfed the the electrocute evey 3 seconds...). I tried to drop electrocute completely and rely on mines instead, but chargers' killer lawnmower is just as good and costs only 1 upgrade. Now, Tinkers kind of suck -_-

Developer response from nerdook

Only if you have 3 Tinkers in a team. If you balance them with other classes, they still do their jobs.

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 29, 2012

Rating: 2

What I don't get is why there are so many teams with "this team sucks" or similar for a description in the top teams (and they do!). I struggle to make good teams and they never get any ratings, good or bad, so they stay at the bottom. This is kinda frustrating...

Developer response from nerdook

Just ask your friends to join, then load yours up. Once you get a good rating, people will start to load it up too...

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 29, 2012

Rating: 4

I was annoyed by all these overpowered mass shooter families, so I made a counter : 3 lvl 5 Tinkers with full electrocution upgrades and ranged damage reduction. And what do I get? A family that's even more ridiculously powerful. The opponent can't even play because of stun! I can beat any family (the top ones included) with my 3 members alive and 500HP+ at the end of the fight. To Nerdook : Tinker is balanced, but mass Tinker is ridiculous. Perhaps make it so that electrocute stuns don't stack?

Developer response from nerdook

mmm, you're right. tinkers are OP if upgraded properly. i'll fix that soon.

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 28, 2012

Rating: 0

How do you re-upload your family once you have improved it (after your first try)?

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 26, 2012

Rating: -1

Mass shooter is overpowered. The upgrade that makes the score an automatic critical on their first shot is imbalancedely powerful, with it 3 shooters can kill one character on the first turn. Is there even an upgrade to reduce ranged damage? To my mind this should be balanced...it's very frustrating when the team you spent time optimizing is easily taken out by this basic tactic.

Developer response from nerdook

You're right. I'm tweaking it now.

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 26, 2012

Rating: -1

@Nerdook : There is a bug with the character upgrades that makes the upgrade you just purchased remain inactive (gray). It's very annoying. Also you should be able to see the upgrades on the 3rd line. It's OK that you need upgrades on the 2nd line to unlock them, but you should be able to read their description to see if it's worth it to unlock them or not.

Creeper World: User Space

Play Creeper World: User Space

Jul. 23, 2012

Rating: -12

Sadly, there are too many long and annoying missions on CW. Not especially hard, but annoying : long to finish, requiring a lot of grinding land, etc. The only interestng mission here is the very last, "the settlers". At least here there is a difficulty and a strategy.

Kill the Heroes

Play Kill the Heroes

Jul. 21, 2012

Rating: -1

By the way, I don't understand why so many people say that spamming drones is a good strategy. My drones just get wiped out when I do that (the same whether it's hulks or prawn). On the other hand, spamming blasters...got through the whole game with this ;)

Kill the Heroes

Play Kill the Heroes

Jul. 21, 2012

Rating: 0

The first time I saw the description of the Blaster Turret, I was like "Sure, this thing looks like it sucks with its measly 2 damage, but my experience with videogames tells me that its anti-armor power will soon become invaluable, to the point that in late game I won't be using anything else". I didn't know how much I was right. Now it's unarmored enemies that frighten me :)

Ninja Warz

Play Ninja Warz

Jul. 20, 2012

Rating: 0

The stuff that gets 4 stars on Kongregate these days... Come on guys, this is just a repetitive and $$$-grubbing facebook game! All the clichés fraom paygames are here, the worst being having to wait real-time intervals (for your ninjas to heal, or to get gold!). 2/5 to make the point that Kongregate is about original indie games, and not mainstream paygames.

Thing-Thing

Play Thing-Thing

Jul. 12, 2012

Rating: -7

Any game that uses WASD exclusively and not arrow keys is *unplayable* by people that don't have a QWERTY keyboard. Is it so hard to give the player the choice?

McDonald's Videogame

Play McDonald's Videogame

Jul. 12, 2012

Rating: 0

This game is so hard that the best way not to lose is to do nothing...

My Pet Protector 3

Play My Pet Protector 3

Jul. 07, 2012

Rating: 3

Just saying, the reward when you finish all the strongholds is useless. Okay, you get an awesome armour, but you just proved you don't need it by beating the stronghold. I would have prefered a stat increase or a heap of cash...

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