I concur, the new controls/physics are awful. I was ready to 5/5 favorite but this is 3/5 at best. you can't control your character as well as you need to to pull off moves.
Why'd you guys have to argue to keep money and loot after a failed mission? That just made all semblance of difficulty fly out the door. If you fail now, you can just grind your way to victory, rather than actually having to play well.
Extremely clever. My only criticism is that the puzzles aren't really puzzles. You created a cool mechanic for them, but they're so obvious that they're really just choices. Having to solve for each ending would have made it more rewarding. 4/5
The double jump control is sketchy, the lab setting with snarky remarks is tired, and there's too much crap on the screen to react to anything and unfair mechanics like invisible platforms that make the game degenerate to memorizing a path. It's just not fun. 2/5
First was entertaining. Second was tedious. This one is more bleh. The same exact thing over again. Endless challenge grinding in a game with the same exact mechanics as the last two.
I have always wanted a game like this, and this doesn't look half bad, but like everyone says, nobody really plays, so I can't really get a chance to try it.
Obviously inspired by super meat boy and N, and is a great precision platformer the likes of which we don't see very often anymore, but like everyone said, wall jumping is sticky.
I decided to add this, because this feature won't affect the players who win the level from the 1st try