The Fame from Teams should at the very least be affected by your Race multiplier. It's a relatively meaningless amount as-is, and I'm not sure even having it be affected by the race multiplier would fix that, but it'd be a start.
Good aesthetic, but the fuel/travel system is bunk. The one time combat tried to happen outside of the brief tutorial, it glitched out with most of the cockpit missing, strange floating French words on the HUD, and an inability to do anything but click the Map button and travel. I was able to travel to one section, but then couldn't get back to where I had come from because the distances had changed. Ultimately ended up stranded somewhere out of fuel and money.
The requirements for Manual Labor are pretty ridiculous, particularly since your click upgrades don't seem to affect it - even when you're gaining multiple resources per click, each click only adds 1 to the achievement tracker. I'm not sure I've clicked a mouse 1000.00M times in my entire lifetime.
The Prestige multiplier doesn't seem to be working, and if we're really supposed to go through this 39 times to get all the Blessings, then that multiplier absolutely needs to kick in for resource gathering.
The counterattack makes this annoying to try and play as an *idle* game. You make some progress then tuck the window away to go do something and when you come back your progress has been kicked in the groin because the enemy counterattacked while you were gone and battle requires a lot of active micromanagement. It's not a bad mechanic, but it's a bad *idle* mechanic.
Rangers are annoying. They're either dying and throwing off my even numbers, or they're getting bought in odd amounts due to "bonuses" and throwing off my even numbers. And how are they dying while attacking things from a distance when the close combat guys in the first settlement just got up in the face of everything without a single casualty? Do these rangers suck so bad that they're shooting themselves in the foot?
PSA: I've seen people saying that they can buy upgrades even though they don't seem to have enough copper/fish/etc. Even though the icons look like the most basic resource, the upgrade costs draw on all your resources of the type shown (all meats, woods, and/or ores).
Thanks for the feedback. We wanted the hero level gain to be slower since it persists over prestige's and be something you actively did while playing rather than as offline progression. Still, we will take a look at it and change if necessary :)
If we really wanted to go fast in a hurry, we apparently should be using whatever technology those shuttles that bring us crew are using. No matter our acceleration or how far we've moved, those shuttles get to us in the same amount of time. I suspect they employ Arbitrary Drives.
Perhaps, and that is an interesting point...when the science lab is implemented, I think the distance traveled from the zero point will factored in to the timer, with upgrades for the shuttle to compensate.
The passive attack speed is way too slow. The amount of painful clicking I've had to put in just to creep the Speed Stat up to 20, and it's still only attacking about once every 8 seconds.
Argh, sorry for the inconvenience! Thanks for your feedback, we're working on it.