There should be a Void Eater pet that gains XP from collected Void Mana, automatically collects Void Mana giving you 50% or less of it, and counts as a consistent source of Void Mana - say 10x Pet Level.
Ah, I see the arrow to move everything out of the way... but that also allows me to see a trap that's completely hidden while you're managing things. Who knows how much void stuff I've missed because of that. Maybe have a magical lightning arc between the trap and the orb to indicate such things.
Save system seems a bit wonky. Loaded in today and it acted like I was starting a new game. Reloaded the tab and my previous game loaded this time except the first extractor was at level 1 like a new game. The other extractors were each at 100 as they were when I'd left.
That's not good at all. I'll look into it and try to fix ASAP. Losing your extractor progress is bad enough, but I'd hate to see anyone lose hellstones or power orbs!
Progression grinds to a near-halt pretty quickly early on. Gold doesn't scale with enemies on farm maps, so gold-based progression halts because you can't really farm raids due to the ridiculously long timer and an inability to progress to raids beyond the first without repeating the first incessantly for loot.
This has to do with what progression in this game is all about. It's less about endlessly ascending farm maps and raider levels, and more about seeing how your raiders slowly advance in a raid or are able to clear it faster. Also it opens up a lot once you unlock more and more of the game's features. However early game progression is a common complaint right now, we'll probably have to tweak some things.
Doesn't seem to be anything to do other than be amused that the purple bar breaks it bonds and extends through another bar and then infinitely off-screen...
Interesting concept, but not a great execution. Also: ants only have three segments to their body *including* the head. That's, like, 6th grade science.
Buy one soldier. Click a castle until you win. Replenish that single soldier (who became potentially hundreds or thousands of dead soldiers upon defeat - a literal one man army). Rinse and repeat until total victory.
Are you sure you had enough? I havent updated the save feature to include the last buy prices so it usually has to update the prices. (I will fix this in next update
I wanted to try out some peaks and valleys but I don't think it really works out that well. We're talking about how to rebalance how bosses could work!
Needs to be an option to skip the tutorial. Why ask if you want to listen and then ONLY allow you to say "YES"? Where's my "NO! Shut up and give me your money!" option?
We kept having weird bugs happen when you skipped it the first time so we had to axe that option for now. BUT you can actually skip the tutorial when you restart.
Was unlocking Autoleveler supposed to do something? No buttons or anything appeared after I unlocked it. The Relics tab that slides over doesn't seem to be useful for anything. And there needs to be a way to buy x10/x100/MAX.
will work on the buying "bulk" also relics is a very experimental feature which is not fully implemented yet also autoleveler stats can be seen in the stats menu currently autoleveler is useless(1 exp every 20 seconds) but we added in some upgrades to fix tht issue
@TRWSNinjakiwi - Good to know. Unfortunately, I barely have any time to be online within that window. It'd be nice if the Assistants' Auto-Clicks counted.
When you initially hire a worker, the purchasing multiplier needs to work. Or else the multiplier needs to buy up to its increment without going past it.
Updated! You can see all the spawns now, even with interface up!