The refresh-for-potion mechanic is an awful idea. And the monster graphic could stand to be bigger. Other than that, this is just a very basic idle game.
As the story and tutorial say, the monster gets bigger as it's strength increases. Getting something the next time you start play is no worse than rested XP in WOW. There's no requirement to refresh the moment they are available.
When you do a route from Los Angeles to Tokyo it seems like it ought to take the shorter route to the west rather than fly east across most of the world.
The mouse wheel seems to be the only way to scroll the Achievements list, but doing so scrolls the entire web page at the same time which is mildly annoying.
I like the concept, but it advances far too slowly in the beginning. This might not be the case if enemies could actually be defeated for a reward early on. Or if prices/income were more reasonable.
The knowledge button has been fixed; but for those who have played the game before the update, you must press the reset button to see it in effect. Thanks!
As the story and tutorial say, the monster gets bigger as it's strength increases. Getting something the next time you start play is no worse than rested XP in WOW. There's no requirement to refresh the moment they are available.