"I've got a great idea for a game! Let's take the most boring and monotonous game ever and include seizure-inducing effects and a level where the CPU cheats!" *gags* At this you had enough sense to keep this P.O.S. short.
Also, since the endings all wall themselves off after you achieve them, clicking "Begin" again leaves you in limbo. Also a warning to new players: the squeaky toy does nothing. I tried nudging it all the way back to give to the bunny to say thanks, AND nudging it all the way back to the sheep inside the house as a peace offering, and neither worked. It's just the game's way of walling off the ending with the phone. And speaking of the sheep, what was it doing inside the house and constantly bahing at me to go away? Did the sheep not want my bone because she's already getting one? *dodges tomatoes*
Filed a bug report because the rabbit was unable to bite through the leash. Turned out it was because the game was forcing me into that last terrible ending. Sorry and not sorry all at the same time.
Shame on the devs for making such an overt pay-to-win nightmare. Shame on Kongregate for giving it badges. And MASSIVE shame on Kongregate again for giving it badges so close to the new year so maybe it'll squeeze into "Best of 2017" before everyone who gives it five stars by default just because they're nice like that realizes they've been had.
Hint: You can get rid of sentries by hatting them, standing on the edge of a pit, and as you're slipping, swap places with them so the sentry drops instead. This makes the challenge level that much easier.
"Error? Umm. . . Yeah! Yeah, I totally meant to do that!" Ugh. Between the sadistic "puzzles" that too often relied on withholding information and/or tricking the player into irreversible situations, the "oh I'm so deep and artsy" vibe of the game, and the "oh, I totally meant to do that!" error, I wish I could give you a 0/5. But this game is liable to get in the "Best of 2017" anyway because it's only got one badge that is, B.S. aside, easy to obtain, so everyone is going to 5/5 it to boost their chances of all the Bo17 badges being ones that they already have.
The description for the "Dragon Pound" badge needs to be changed, as I'm sure it's contributing to a good chunk of the confusion as to how to get one. Dragons in this game don't hatch out of eggs -- the metamorphosis out of cocoons like butterflies.
I was in a corner, and an enemy spawned in right behind me. I backed away, and ANOTHER enemy spawned in literally right on top of me. Both of these happened within the first ten seconds of play. I get that unfair spawn locations are unavoidable, maybe even necessary, in a game like this, but it shouldn't be a factor that only takes SECONDS of play to identify.
There truly is no experience like watching the undead beast king's health whittle away, slower than half the speed of smell because there are only two units with a slash attack and only one of which can even get close to him, and to constantly lose ground, not because your reaper died, but because they somehow wound up on opposite sides and he decided to charge forward AWAY from the beast, and then, when the boss has just a sliver of health left, to see your "hero", without any direction by you whatsoever, suddenly kamikaze into the field and get killed in two hits, causing you to lose and have to start over. Don't get me wrong, I like a challenge, but when 99% of the "challenge" is trying to manage your retarded A.I., I start to wish I could give a game a 0/5.
So he gets super-excited to commit a murder, then feels bad because the victim was a cat? Umm... Kay, I'll go with that. If only because I was just playing as the shark, and I do like the image of a giant land-dwelling killer shark (who is somehow capable of drowning, but I digress) cuddling a kitten.
Antony Lavelle, please press Shift. Seriously, between the awful level design, the utter crap physics, the needing to click Restart instead of hitting R (and then needing to click the screen again because STOOPID GAME) and the sheer cruelty of the game concept in general, I wish I could give this a 0/5.
Ask Slobber about evidence, get new evidence. Ask Kashl about new evidence. Get newer evidence. Ask Slobber about newer evidence. Get newerer evidence. Ask Kashl about newerer evidence. Get newererer evidence. Ask Slobber about -- yeah, the amount of times you needed to back and forth between the two of them got really, REALLY tedious. Other than that, this was a spot-on entry.
Thank you! And yeah... you could actually visit Slobber for last and gain all the clues you missed then, but I get that not knowing that you migh have had to do some back and forth. Anyway, that's what detective work AND point and click games are all about, right? I'll keep this in mind for future entries anyway, thanks!
I barely even made it to the title screen this miserable P.O.S. is so bloody huge and bloated with its CPU-devouring code! This isn't a game. This is troll-bait.
Game mechanics weren't always clear (I yelled "I freakin' tried that!" at least twice watching the walkthroughs), but the puzzles themselves were well designed. Kind of feels like its style is trying way too hard to mimic Journey though.
They do have ghost-time on born. Specially the melee ones.