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Particles

Play Particles

Sep. 12, 2010

Rating: 3

You know what this game needs? A little timer in a corner somewhere to show us exactly how long we've been playing for. Other than that, this was a nice, simplistic yet enjoyable game. 4/5.

Zening

Play Zening

Sep. 12, 2010

Rating: -13

This game has a game-ending glitch in it. At the stage where it introduces Beverly, she suddenly became unresponsive to being clicked on and even allowed other unites to move over her. When I tried clicking on her from the above menu, I did get a movement chart, but when I tried to give her a command, the game froze indefinitely. In my book, game-ending bugs like that equal a 1/5 by default.

Ring Pass Not

Play Ring Pass Not

Sep. 11, 2010

Rating: 22

So. . . Thirty levels, no progress saving. . . WHAT IS WRONG WITH YOU?!!!

Heir

Play Heir

Sep. 10, 2010

Rating: 1

My favorite part of this game was when I had ten seconds left on the timer, I was just about to make the final jump onto the giant's forehead, and suddenly my controls stopped responding and the pale man ran straight over the edge of the drop without jumping. God what a P.O.S.

Splitter

Play Splitter

Sep. 10, 2010

Rating: 363

This could have been a great game. It's a novel concept with gameplay mechanics that are easy to grasp and yet at the same time offer intricate challenges. This should have been an easy 5/5. The problem is that the levels play out as if they've never been tested before -- some of the latter levels look like you slapped them together without even bothering to check whether or not they were playable. There are levels in this game that seem unbeatable, not because of challenging concepts, but because of piss-poor gaming mechanics that make the challenge impossible the way it is intended. The see-saw challenge also is very easy to figure out, but requires you to do it at the split second ON A MOVING OBJECT to make it work. These are just a couple of examples of puzzles that are easy in concept but difficult to execute because of shoddy design.

Age of War

Play Age of War

Sep. 10, 2010

Rating: -19

Congratulations. You have undoubtedly created the most pointless, monotonous and boring game ever. I'm not exaggerating; by the time I got the easy badge, I was nodding off. There is so little point to this game that you apparently didn't even feel a need to include a button to quit and return to the main menu. That is just JUVENILE!

Dream World

Play Dream World

Sep. 09, 2010

Rating: -2

There are a lot of games like this, most of which are pretty monotonous. This one is no exception. Maybe it's just because of the class I chose, but the entire combat system seems to consist of nothing but "Attack" and "Special Attack." Additionally, for a game called "Dream World," the characters and settings are remarkably dull and boring. I should have known nothing dreamy was waiting for me as soon as I saw pelicans and swans appearing as enemies. Additionally, the game has way too much of a learning curve for a real-time MMORPG -- had I known that the Lady in Red would attack me EVERY SINGLE TIME we met after I did just one of the Imp's quests, I probably would have rethought that. This game assumes players are already familiar with the genre, yet at the same time expects them to live with the basics of the basics. There are so many things in here that could have been handled better.

Crush The Castle 2

Play Crush The Castle 2

Sep. 09, 2010

Rating: -3

Usually when a game has the absolute least acquired easy badge, that's a sign that the game is piss-poor. That wasn't the case with this game. Actually, it's pretty enjoyable. It's simple in its concept, but intricate in its execution -- the true sign of gaming ingenuity. It doesn't deserve the honor which is typically indicative of a bad game, so it was my pleasure to take one small part in rectifying it. ^_^

Death Vegas

Play Death Vegas

Sep. 08, 2010

Rating: -2

Okay, so I tried playing this game again, I toughed it out through Zhong and found that she was the odd one out: Once you beat her, it became fairly simple and straightforward again. That's a pretty bad glitch, but I was willing to reconsider my rating because of it. That was until I tried the "Three Hit" training game, which has the PC throwing cheap shots at you before the announcer even says "Go." So you're keeping the 1/5 I originally gave you.

Red

Play Red

Sep. 08, 2010

Rating: -14

This game looks like it would be a lot of fun. . . If it didn't lag tremendously. I know my server probably has something to do with it, but this game really, I mean REALLY lagged. Like so much that it would freeze up, literally, for as long as it takes an asteroid to get from the top of the screen to the bottom. That's inexcusable. The problem is that you have too much going on the screen all at once: you should have gone the traditional Missile Command approach and had the asteroids be removed from the screen instead of just bouncing off to the side where they can continue to clog up the processing speed. That's juvenile, and for that reason, I can't recommend this game to anyone.

You Have To Burn The Rope

Play You Have To Burn The Rope

Sep. 08, 2010

Rating: 1

I take it this game wasn't meant with the intention of being a serious gameplay. The ending credits song was three times longer than the game itself. Shallow humor games are ten a nickle, but I'll give you credit for never claiming to be anything more than that (or making us play through longer to find out it's a joke game). 3/5.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Sep. 07, 2010

Rating: -19

This game has taught me that I'm a gullible idiot. Because after two whiny little pricks took to spamming me about how I had apparently caused the end of the world by giving this game a 2/5, I went back and gave it another look. I've since come to the conclusion that my rating of 2/5 was an act of unfathomable generosity. I'd actually forgotten a lot of what I hated about the original two games but was reminded of them by playing this game: cheap attacks, enemies that appear in nonsensical rows, enemies that have infinite magic and full-heal spells, the list goes on and on and on. And these were all problems that I had with the prior two titles as well. You really don't give a damn about quality at all, do you? Unless your goal was just to produce something that loosely resembled an actual RPG video game, the first one was a colossal failure, yet you have seen fit to repeat yourself, DETAILS AND ALL for both installments. Such a waste of talent. . . And life.

The Final Death Wish

Play The Final Death Wish

Sep. 04, 2010

Rating: -17

This game was tolerable until you did what every idiot who can't make decent NPCs to save his life does: crowded the screen with enemies in the final levels, reduced maneuverability to zero and slowed down gameplay with lag to a bloody crawl. And frankly, when I see games doing that, I don't even consider them to be complete. Throw in an avatar of the game developer picking on the player as he progresses, and this game honestly pissed me off.

Reincarnation: Let The Evil Times Roll

Play Reincarnation:  Let The Evil Times Roll

Sep. 04, 2010

Rating: 8

When the next Reincarnation game comes out, you might want to make it so that those directional arrows stand out more than they do in this game. More than once I had to resort to watching the walkthrough only to realize I'd overlooked the left arrow. :p That was my ONLY problem with this game. 4/5.

Harry Quantum: TV Go Home

Play Harry Quantum: TV Go Home

Sep. 04, 2010

Rating: 2

My only real problem with this game was that I didn't get the badge until I tried it again and collected all the PIP points, which are scattered about and require you to do strange and often completely random things to acquire (Use skates on the witch? Really? We were supposed to think of that?). That was my only problem with it, however, so while I wouldn't be as free-willed about PIP points in the future, a sequel would be welcome.

Depict1

Play Depict1

Sep. 04, 2010

Rating: 0

It was an interesting game, though I wish you had waited just a LITTLE longer before breaking out all the lying. I generally have a hard time enjoying a game that makes me hunt and peck around on the keyboard looking for the right buttons to press, though once I got past that, it was enjoyable enough. The final boss was difficult for the wrong reasons, namely how you needed to A) place a shot in precisely the right place to be able to make the jump, B) needed a dart to be able to finish the boss, and C) were only given two darts in the level. It made it more frustrating than it should have been. Beyond that, I enjoyed it. 3/5.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Sep. 03, 2010

Rating: -51

This game sucks royally for the same reason as the previous titles: Sluggish gameplay, piss-poor navigational controls, and a sinful prioritization of unnecessary variety, pointless idle animations and lame one-liners over the pursuit of quality gameplay. Gameplay is either frustrating or boring -- nothing in between -- and the whole twenty seconds of looping music left me wanting to run towards the nearest living thing and kill it within minutes. This game is terrible, and since its for the exact same reasons that the previous two titles were horrible, I see no reason to believe that anything you produce in the future will have so much as a smidgen of thought or effort injected into its creation either. Seriously, if this is your idea of a game, get bent.

Portal: The Flash Version

Play Portal: The Flash Version

Sep. 03, 2010

Rating: -11

Is it any wonder you had to include that "not licensed by Valve" warning. I'd be pretty pissed off too if you had raped one of my creations like this. This game was difficult, albeit for ALL THE WRONG REASONS. I finally gave up on this P.O.S. after making it through the puzzle, then falling down a pit on a simple jump because it didn't bloody read my command. How dare you. How dare you call yourselves game producers when you produce nothing but utter crap like this.

Boxhead: 2Play Rooms

Play Boxhead: 2Play Rooms

Sep. 02, 2010

Rating: -11

I honestly don't think you could have made this game any worse, not even if that was your intention. You made the same mistake every other half-rate douche bag wannabe game developer makes: You couldn't make decent enemies, so you just threw more of them into it. The problem is that doing so makes even the best computers with the fastest connection lag to ASTRONOMICAL levels. This game's greatest challenge was not the enemies, but the crappy, unresponsive and lagtastic controls that would make me charge head-first into the zombies and refuse to pull back if I even so much as TAPPED the directional button to turn and face them. Throw in crap aiming and useless power-ups and you have one of the worst Kongregate titles I have ever played. If Kongregate has even a SMIDGEN of self-respect they'll take the badge for this utter failure of a game out of their "Best of 2007" set and replace it with another badge from another game ASAP.

The Fancy Pants Adventures

Play The Fancy Pants Adventures

Sep. 02, 2010

Rating: -9

That penguin was one of the hardest boss fights ever. Not because it was challenging, oh no, it took me as long as five seconds to figure out how to beat it. The problem was that the controls are utter sh*t and my jump commands were only in psych with the time of execution about 1/5 times (and another 1/5 times, were not even read at all). Did you do ANY beta testing on this P.O.S.? That it got a badge in the "Best Of" is nothing short of injustice.

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