Way to go from insultingly easy to punishingly difficult all in one level ya' bungholes. No wonder this game has one of the least rewarded easy badges: it's a pile of crap.
Wall jumps?!! I can't even get this moron to move slightly to the right the controls are so bad, and you expect us to perform BATMAN MOVES with this guy?!! A 1/5 is TOO GOOD for this game. There is no layer of Hell deep enough for a festering pile of puke like you.
This game has the most schizophrenic unreliable controls I have ever seen in my life. I literally didn't make it any further than the second level before the PC suddenly veered straight off to the left and kamikazed straight off a cliff even though I'd only given the left button a slight tap. How the crap did this festering pile get a badge in the pixel pack?!!
Well, I stand corrected. This game WAS one of the better versions. . . Until you brought out the bloody assassins. 50% accuracy on them REGARDLESS OF WHAT THEY ARE BEING ATTACKED WITH would be ridiculously unreasonable by itself. Tack onto the fact that it's more like 10% accuracy and you just ruined the entire farking game.
There are a lot of games on Kongregate with this game mechanic, and a lot of games on Kongregate where you play the role of "bad guy." But this is the first one of either that is actually worth playing. Bravo.
One can only hope, at least, that this is the Final Death Wish, because this game is horrible in more ways than I would care to count. Cheap shots, lag, a ridiculous controller setup, useless power-ups, and unrelenting side challenges that don't even count as complete when you've completed them. I can empathize with the Hero in this game, because I feel less like this is a game and more like this is some sick sadistic joke being played on anyone that dares to play it.
Could you possibly have made the controls any MORE loose and unresponsive?! It's a good thing this game is a multiplayer game where you compete against other players with the exact same problems, otherwise this would be impossible. Still doesn't make it any less of a P.O.S. though.
Bloody hell. I figured out why I couldn't damage the satellite dish. BECAUSE I UPGRADED MY WEAPON!!!!
You morons didn't beta test this at all, didn't you?!! How could you let something like that slide?!!!
I just shot ten rounds at that bloody dish on Lv. 8 and didn't see jack happen. You expect me to believe ANY beta testing was done on this P.O.S.?! Screw you and this game you miserable sack!
This game falls victim to the same problems as the game you blatantly ripped it off from: death via unresponsive controls. When I have to jump prematurely to account for the possibility that the button might not work, that's not a sign of strength: it's a sign of stupidity.
You know what made this game so hard? It wasn't the puzzles -- those are easy. It was your laggy shit controls. This game was difficult, but for all the wrong reasons. When you give us a jumping puzzle and a PC character who MAY OR MAY NOT jump when you hit the jump button, that's not a sign of strength: that's a sign of lazy incompetence.
"thee n'd?" Yeah, that about sums up the game: half-assed, ill-thought and poorly executed. Why didn't you even think to include a resolution option for those of us who DON'T have the absolute best computer so the game didn't move along at a crawl? Why didn't you test play the game first to see if the PC would keep moving right a full four seconds after you took your finger off the button?
Call this game what it is: a quota filler.
This is one of the hardest games I've ever played, but FOR ALL THE WRONG REASONS. Every single time I died, it was due to laggy, unpredictable or completely unresponsive controls. If this game weren't horrendously broken, it would be an absolute cakewalk. How dare you call this P.O.S. a game.
Do you know what's worse than a game that makes you wait over twenty-four hours while one building is being upgraded before you can build or upgrade anything else? When you know that construction should be completed but you keep getting a "server has timed out" message so you can't start up another one (especially when it's right before you go to bed, thereby depriving you of EIGHT HOURS worth of time).
No wonder there are ripoffs of this game everywhere. You couldn't have done a more shit job if you tried.
This game would be pretty cool, at least provided that the NPCs actually moved as directed. The only instructions they ever respond to are the four bottom commands, and they ALL do it, not just the ones that are selected. Though you labeled this a strategy game, this failure of the combat mechanics turns it into a war of attrition: the only strategy involved is that of knowing who your best units are and throwing them into it.
Additionally, there is a SERIOUS combat flaw with ranged attackers. Namely, they can hide behind their own castle and snipe the attacking army at their leisure since the units only attack whatever is closest to them and whatever the maximum range might be. This is what's known as artificial difficulty: it makes the game harder by denying the player a fix instead of providing a challenge.
Do you know what this game needs? GRAPHICS CONTROL!!!!
Because this game runs slow as shyte on my computer. So what do you think the chances of me getting that RHYTHMIC TIMING down, huh?!!
"A lot of work," he says. Yeah, too bad you didn't put much thought into it on top of that. Get back to the drawing board you lazy sack of shyte!