The current cost is shown in the screen info (little 'i' button to toggle how much is shown), the upgraded cost gets shown on the upgrade confirm panel before you upgrade.
Neat little game. Minor point of annoyance for me was trying to grab grass in the middle of some sheep. I'm just trying to give my dragon the veggies it needs to grow big and strong, move aside will you!
Could you please make it so things don't move down a line on your first purchase of a unit? Right now it happens due to the team bonus popping up afterwards. Maybe just show it by default after you've bought the team upgrade?
@JYY2000 I've completed the Steam version, does that count? Or rather: I completed it at some point and haven't checked back because why on earth would I?
Might be worth mentioning that the upgrades are apparently ADDITIVE and not MULTIPLICATIVE (at least, for the straight "tier reward X mult" upgrades). 45 million x 4 = 57 million?
This is because upgrades multiply the base reward rather than reward + roboclicker bonus. This seems to be an issue for quite a few people, if that is the case I will change it.
I've glitched through the red lines of death of the magic drones and I've managed to jump through the ceiling. And I've fallen to my death dozens of times because the game just wasn't responding. Also, please fix the issue when you jump right before Faust starts his monologue. Slid to my death a couple of times there.
I could really use some more info on how to obtain sugar boost. I THINK you get 1% for earning a couple of taiyaki?
And I was hoping that there'd be more permanent boosts, the fact the taiyaki boost for crafts/jobs only last 60 seconds is a bit disappointing.
We're just about to tweak it - Sugar Boost WAS being awarded strictly for achievements. But we're switching it to a system that allows you to build it up for every Kitty level you complete, even repeat levels. It'll actually function more like Crush Crush did in that way.
... The drop rate's messing with me, I beat the bone marrow out of the Skeleton King 6 times before his item dropped once. And then the next 3 bosses drop their item the first time.
This feels so... lacking. There's so many idle games and I'm pretty sure that hiding the "how many do you want to buy" setting in the options menu is unique to this one. Unique isn't necessarily good.
So, what's this about getting a 200 AP bonus for manually saving? What's AP?
I'm guessing Action Points or something. *clicks every button* Oh, it's for in the sellout shop.
Might want to make it clearer that multipliers aren't (all?) multiplicative but instead additive. Doesn't really feel like a x20 multiplier if it adds 50%.
The current cost is shown in the screen info (little 'i' button to toggle how much is shown), the upgraded cost gets shown on the upgrade confirm panel before you upgrade.