Once you get 250+/s it's game over from there. If the price of buildings increased after each purchase, that'd be different. Overall 3/5 nice little game. (Latest Update: JUL 5 2017)
Stage 4, boss fight bug: first three heroes died other hero still at (almost) full health but still lost. Odd, that. Anyway, another echo here - plenty of potential but overall it feels like a clone. Would be nice if we could click to heal party members. Note to struggling players - farm crafting until you have full inventory and craft into one piece of equipment. Equip this on your first party member and you should not have any trouble beating the next 2-3 bosses.
I usually stick with idles and incrementals but this game was worth the play. I only wish it was longer xD Seriously hope to see a sequel to this, considering that secret ending...
Gave it a generous 3/5. Definitely needs a (proper) save function, and I can't seem to find a purpose for Networking. 5 Int with the rest in sale seems to be the way to go. More int for those with less patience, but I don't see any point in going higher than 20. Game feels incomplete in a lot of ways, but I'm curious to see what updates you throw our way. Favorited for that reason alone. (Also, can we get scientific notation? Some of the numbers are impossible to read because they fall out of frame)
Networking is a multiplier, which doesn't show up, lvl 1 = clickMoney * 1.01, lvl 2 = clickMoney * 1.02 and so on :)
Trying to use a save function I've been using for decades, almost got it to work on WebGL :)!
Scientific notation will come soon enough, just got to make is as clean as possible :)
What do I have to do to get a 5 star rating from you :)?
By the way, thanks for the 3/5 rating, 2/5 would have meant you don't like it, and 1 means you hate it :P
I like what I see, only one complaint - that button is way too small lol. Would be nice if we could click anywhere on the screen to attack (or at least make the button bigger) Other than that, I like it a lot! Keep up the great work!
Not rating this one yet, as the developer seems to have a strong plan thus far, but added to favorites and I'll be back with some feedback once we see some updates. I like what I see so far, so keep up the great work!
4k scientists died to give me a nice chunk of extra power, then the next 15 attempts at research all failed miserably. Corporal, I'd like to have a word with the R&D team at the base... if they survived the recent string to failed experiments.
Commander, unfortunately ... or luckily (!?) nobody survived these experiments. At least I can give you a simple advise: Next time before you kill ... err ... request your scientists, upgrade the Base Weapon Quality. In some occasions it helps to "motivate" the scientists. Sincerely Corporal Tutnix.
Accidentally did the tutorial a second time and was curious if there might be a skip option added to it? Probably not very common that someone would repeat my mistake, but still. Might be a nice little addition. Loving what I see. Only other thing I'd love to see is alternate sound options (for sound effects)
Thanks! You can skip the tutorial by pressing the Escape key or the pause button in the top left when a wave is active. This will bring up the menu and you can go back to the map choice screen. Alternate sound options would be cool, but the game is completely not set up to support it. I'll keep it in mind for future games and if I ever rework the game's sound system.
Freakout costs 10 instead of 5. This is actually kind of funny. I'll give it 2/5. Would be a 3 if there was some music. (and the accompanying mute button that every Kong user wants)
Not a huge fan of TTT, but I can't fault this idle for that lol. 3/5 because it looks like you have big plans for this game. Might I suggest you find some free music to put in there (and a mute button, for those who don't like it) and I'm sure you already know, but there are a number of issues with the graphics not displaying properly. I'll drop you a PM with more details.
2/5 because while it's not 'good' it isn't broken either. Everything seems to work for me. Not wasting any more time on a game that seems so unfinished though. I'll be back some time to see the updates.
New suggestion: Bestiary/Encyclopedia - Add a bit of flavor to the game via a short description for each enemy/soldier type. Heroes already have their description and backstory, but what about the enemies? I'd love to know why Baal is weaker than Beelzebub lol. Might be able to throw a few puns in there somewhere too. (Maybe our icy friend will have something to say about the leiutenants?)
New suggestion: Auto Quest for Specific Hero(es). Just unlocked the 4th hero (finally lol) and the rest of my heroes are level 250+ because offline gains. Got me wondering if there was going to be a way to set up individual quest options so that each hero would have their own focus. Maybe keep 2 heroes for the big quests (except the 4x quests, obviously) so they can farm hellstones and level 1/2 orbs, while the other two heroes focus on gaining max experience possible to balance the team's levels. Just thought I'd throw this in there, even though it'll be pretty easy for this guy to struggle on while tagging along against the leiutenants, gaining plenty of experience along the way. +1 if you are OCD about balancing your party. xD
Seems like all enemies utilize the same drop table, with exception of card drops, as I was able to farm at least 5 of each gem from a set of two bats over the course of a week offline. Also did this once before using Wisps. Seems as if the developer has either forgotten this game or moved to a new platform, though I hope I'm wrong as this was a nice little idle while it lasted. Not much point in sticking around unless we hear from the dev soon. Really liked this one while it lasted. It will be missed.
Can't spoil that so soon xD