People - if you are going to play around with your PVP code to make an invincible monster then just be upfront about it. We can tell when people are cheating with their 100% dodge rate and basic damage of 7500 without any specials or crits.
I don't think Rott should've been nerfed. He was easy. All you had to do was change your skill setup to something a little less traditional in order to cope with his aura.
In any case, here is my creature - he'd be a good challenge if you beat the last boss:
818233x63s50e1E6d8s11F1s4u40015P350C66U46n50m10u25c25u490u1580x1r44aCthulu
God what a shitty mechanic. I train my fish, having no idea what the stats do, then I go to run a race and "Oh you are loser you don't have any energy to race - Game over" (paraphrase).
Learn how to design a game dude.
@Lightning69 Dude, I've gotten impossible badges on well rated card/strategy games. I know how to play these types of games, but this simply isn't balanced. There is way too much luck involved and the first campaign pits you against opponents that can (but don't always) do things like put down a bunch of nanobot leeches.
Just about every card the opponent uses in the first campaign is far superior to what you have to begin with. That isn't a good design and will limit its popularity since the learning curve is too steep.
God have you tried playing the human campaign? The opponents just have ridiculously overpowered cards you can't compete against like nanobot leeches or other cheap OP crap.
I really....really wanted to like this, but the battles just take too long and the learning curve can be a bit much since the opponents in the campaign seem to have random decks - some of which are frankly unbeatable when you first start out.
I do wish I could change my captain type or direct his level ups. I picked the dual-wield damage type, but now he can just be one-shotted by unit like crossbowmen because his health doesn't increase at all.
Suggestions: artifacts to increase engine speed and/or acceleration. Skills you can buy upon level up to increase player diversity - minimum pirate/police rep for some skills for further diversity. Skill suggestions: Cloaking (don't show up on minimaps of players if out of a certain range). Energy absorption (gain energy when taking damage). Enhancements to all active skills (boost, repair, shield thingy, etc) - reducing cooldown times and effectiveness. Retro-thrusters (to move backwards at % of forward speed). short range/random teleportation, etc. The important thing is to make sure they aren't all just flat out stat boosts.
upgrades appear to be bugged. If you click on them, leave the screen withotu clicking buy then you lose all your steel? It looks like I've lost at least 2k from this....really annoying.
Okay, beat the game as all three. Here are my thoughts: Cult - has most powerful unit in the game (regenerating giant bots), wizards can take out ogres by themselves w/ no damage, great w/ magic tower. Duchy - healing spell, best ultimate in the game, best basic soldiers, Horde - fastest troops in the game, amazing catapult when fully upgraded (almost on par with giantbots), stone worm must be relied on in early levels and it can decimate buildings by itself, assasins are great vs archers. Hardest to play as they need the most skill.
No unlockable character for beating survival?
Also, it would be nice if there were more ranks to help beat survival. Higher ranks would be really great if they unlocked more spots for your squad.
Indeed. But its still bad for the game, so a fix is on its way. Thanks for playing!