Fun, but the game & achievements are way too easy. The hardest one is the 50' goal, and only because it's not something you bother with very often.
Buying players for 2k is super cheap when they're 4&5 stars across the board. With a new 5 star player at the end of each season, you can shut out every team easily, save your cash and buy another superstar.
So, it's fun, easy to control and different. Sadly, it's also INCREDIBLY easy to get to mars (replay day 1 until you get radar & fuel sucker) , the distances make zero sense, the shooting through the earth is pointless except for the (useless) ditch option, the gravity is ridiculous, and once you've reached mars there's zero replay fun.
In 5 days on free play I had nearly a hundred million dollars and nothing to buy. It's just way too simple.
Day 108?: I can't remember the day anymore. I just sit and wait for the Romero kid to show up. Just him left now. Him and me. Carlos? Is his name Carlos? I don't make any money anymore, now that the short... thing is on the gold list. I just take orders and shove the cheese covered frozen crusts across the counter yelling "YATZEE". They still come back. Every day. Ten exactly. I don't understand.
Day 91. 3 months of torture. I've gotten quite skilled at writing notes with olives, although I'm limited to maybe 5 letters. I haven't resorted to swearing or epithets, but my restraint will only last so long. I also had a zero tip day. Not that it matters, I've eaten so much pizza I can't possibly live much longer.
Journal: Day 84. Cooper, again. I swear it might as well be the devil himself. I made a pizza with fourteen onions sliced over it which I passed through the oven so fast it blew out some of the coals and sliced into 48 pieces, each the thickness of your pinky. He frowned and stomped out. No tip. See you tomorrow. Clair came in, she's one pizza away from a gold star in the old man's book. Ye gods, one more pizza. I don't think I have the strength.
Dear Journal: Cooper came back today. I gave him a pizza yesterday as black as pitch covered in anchovies. He won't take a hint. None of them will. Onion boy will be here at opening tomorrow for his godawful pizza. I've taken to putting every ingredient EXCEPT onions on, but he'll be back, he always comes back. Only 4 left, 4 more to get 3 stars in the old man's book, but of course THEY never come. Ever. The Romano boy might as well be making his own pizza at home. I'll never escape this hell. Never. Why does Cooper keep coming back? WHY?
Enjoyed the game 4/5. Some constructive feedback:
- Decel is too fast. It's space, you've got the turning physics correct, so why have the ship decel at all?
- Add "spacebar = missiles" to the instructions
- Make the jumpgate icons on the map much more noticable. They look like planets.
- Not a fan of the money system. Seems impossible to grind out some enemies to get an advantage on the weaponry. That's my typical approach.
- Some kind of map of the jumps you find. I couldn't remember what went where.
On the plus it was fun, graphics were decent, sounds were good, controls were good. Good challenge late and satisfying.
This game is truly terrible. The controls are flaky, it is instakill frustrating in every possibly way, it's constantly lagging + killing you and the levels are glitchy and poorly laid out. I've no interest in even reaching whoever I'm not supposed to look back at.
First thought: LAGtastic. SuperLAGifull. And how long am I supposed to have the thing sit? Five seconds? Forever? Seems like the balls screw it all up. Oh, and lag. Lag. LAg. LaG. LAG.
OK: Fuller review. 1- Ball through line. Yes, I see that the rule: issue is that vertical lines (or near vertical lines) often seem to behave contrary to what you'd expect . Building bowls to capture a ball can be incredibly frustrating when the ball rolls through the end because I've apparently hooked the line too far over and it no longer blocks the ball. 2- The orange balls are horrible, horrible things. Even in a bowl they bounce constantly, controlling them is insanely frustrating and contrary to all the careful linework up to that point.
Overall the game is very original and the ball physics (aside from the orange ball) are really nicely done, especially on sloping curves and ramps. I think there is a bit too much early repetition, but I did have fun. There's quite a bit of nice humor and I got to the mid 20s without getting bored
Two huge problems: First, the line doesn't seem to react as a limiter when it's above the ball. This isn't impossible to work with, but on angles that seem like they should move a ball left or right, the ball goes through. This is frustrating.
Second, changing the physics of the ball to bounce is absolutely unforgivable. After spending 20+ levels getting a feel for the physics of the ball, changing that fundamental process destroys the flow of the game and ended my interest in continuing.
Desperately needs a marker on the map for quest targets. The flow of the game is also a little repetitive. Each town/castle process is pretty much the same. Buy out the merchant, get all the quests for your buddies, go beat the cave, next castle. Also needs some better drop or store system, I had the same armor through most of the game because nobody sold or dropped anything above gladiator. Fun enough.
Boring and repetitive after the first few levels. There's no difference between the races and relevelling each is really boring. The worst is te Enemy rallies. Seriously, they are BS. An archangel and 20 paladins at the same time is f-ing crap. If I have to live w/ recharge rates, the enemy should have to have recharge rates. Build a smarter AI next time.