Oh the whining. First, it's not a ripoff of Toss the Turtle. Every game like this one is based on truly ancient flash games (santa toss, elf toss) and Nanaca Crash. As for the Kreds, they're not required to get the achievements and they're not huge and in your face about it. It took me a bit of digging to even figure out where you'd even buy them. Gods, ask for a few bucks for a fun game and you're a horrible monster of a person.
Bug: If you hit space after the track loads but before you see your car on the track, you seem to load it twice. You hear the countdown, but you don't get the numbers & you just sit at the start line.
Is there any reason NOT to rate this as intended? Making an awful game to illustrate how people react to good and terrible games undermines your point. If you wanted to actually send a message you should have started with a good game.
Awful. The only challenge was figuring out how to rig something to hold down the right key while I went and made coffee. This doesn't even qualify as a game.
Great idea horribly executed. I get that left has to match right or top to bottom to transfer, but why? There's no wall on my side or on the other and it makes a fantastic game mechanic into a broken game mechanic.
26 mins. Not bad, but I'm not a huge fan of blind jumps & rockets = death from monsters you can't see. A map would also be nice, it's hard to remember where the heck you've been.
So there's 60 weeks left and zero castles available that I haven't gotten the blue chest. Why? Because I didn't go get all the crap chests or kill all the vermin. I don't need the crap chests. I have no need of money or experience or anything else. This is ridiculous, why can't I go to the last few castles? No idea.
Fun game, gets really easy really quick though. I went for speed and infection % until I got a good infection rate, then build damage and armor. Later on just put a special in each corner of the map to get anyone wandering in and save tanks for heroes or leftovers.
Absolutely not my type of game. I hate twitchy, instant-death platformers, which is exactly what this becomes. Some of the levels are creative, but they still boil down to twitchy timing and trial-and-error suicide.
To get the 300K, you essentially need ALL of the trophies. The most surefire way is to hit refresh if you don't have a very successful run. So if you get zip on the first day, restart before you get your envelope telling you how deep you went. By the 12th day you should be focused on one collection trophy per day and nothing else. The depth can be gotten all in one day.
Way too easy. The =down= being used for multiple commands (fix vs pick up) is annoying. I've no idea what most of the guns or towers do, since you don't need them for anything. Good grief.
Really not a fan of this type of game, but this was done well for what it is. The moving scenery and reverse images were interesting, the music was ok. The dot and tree levels undo all my praise, though, and drop this back to 2 stars.
When you finish the Emerald City (2nd badge) you'll have killed around 425 creatures, assuming you don't go back and redo any sections. That's not even a quarter of the way to the 2000 kills third badge. I've given this more than a fair chance, it's a text adventure with static graphics added and a ludicrous time-sink. one star.
Awful, grindy, time-wasting game. The battles are annoying. The puzzles are repetitive and simplistic. The rewards for those puzzles are always useless junk. The skill system is useless since you can't afford the gems unless you pay real cash. The energy is a waste of time unless you pay cash. The multiplayer is griefing nonsense. This is a horrible facebook game that should have stayed off Kong, it's dragging everything else down with it. I can only hope this isn't the future of games on Kongregate.