If only real soccer was so easy. I hardly noticed a difference between medium and hard single player. Maybe make a mode without the lines/auras to make it a bit more challenging?
I beat easy, and keep coming back for the medium difficulty. I've come close a few times, but I can't imagine ever beating the hardest level! I love this game!
I had rated this game 5 stars, but I bumped it down to 4. It's so fun early game, but mid game (I'm level 55) it just gets obnoxious. Constantly having to craft multiple lower level items to make the higher level stuff means that I can't produce things fast enough to keep things in stock. It goes from a fun, laid back sort of game to a frustrating scramble. Any time you research a new recipe, you lose a ton of stock that you can never restock because of the slow build time, and constant stream of customers. I likely won't play much longer, as the requirements for late game items look like they get even more ridiculous.
This game needs a "safe" where you can put X number of items (1/upgrade level) so customers stop asking for whatever's hidden, if it's not something you normally carry, and want to keep for quests, but don't want to anger your customers.
1/5 So. Absolutely. SICK of this crap. Games that play themselves are NOT FUN! Games that play themselves and EXPECT US TO PAY THEM FOR IT ARE WORSE! Why the HELL does Kong give badges to TERRIBLE games like these? Stupid.
I can't believe this game got badges. It is HORRIBLY imbalanced, and requires an absolutely painful amount of grinding the same dungeons over and over again. 1/5 stars
How did this game get a badge? That vampire is RIDICULOUS. I hate this game, after having to play through it so many times to get the vampire properly killed.
Just looking at the character generation I knew I wasn't going to like this game. It's just like so many other misogynistic "females wear revealing armour to attract male players" RPG's out there. And seeing "auto-pathing" showing up in the comments means it's not even worth looking deeper. Games that play themselves suck.
Fun game. I think it would be too easy if the blocks/spikes that are/aren't affected by light were marked. Some of those levels needed a lot of thought and trial and error, but it gave a sense of accomplishment when you'd finally figure it out. Well done. 5/5
I've only played a bit, but from what I saw it's a great idea. I agree with some of the comments I see that in the long term, the game would lose a lot of appeal as it becomes a grind. But for the short term, a very enjoyable game! 4/5
I liked the balance in this game. Sometimes it would get hard, but after a couple tries, and an upgrade or two, you could continue on... until that damn panda. Oh man, he's TOUGH! I need to figure out how to take him down. As for another comment I saw about Blind Girl hitting flying creatures... she's blind and probably can't hear them coming. I actually LIKE this detail.
God dammit, I called it. This amazingly obnoxious game that forces you to play every level multiple times has a BUNCH of achievements. Sometimes I don't understand Kong. Are htye in bed with Flipline studios or something? I HATE Their ultra annoying games.
Once again a Flipline game made to be as annoying as possible, where you have to play each level multiple times to unlock everything. And no doubt it will get a ton of badges, because apparently Kong loves the most tedious of games.
I found the archer annoying to play, because if you accidentally clicked where there was no monster, he'd run off into a new mess of monsters before finishing what he was killing. And then I accidentally ran into a portal before looting the boss and finishing his underlings, while trying to target them. Not that I probably needed the loot... the game is way too easy, anyway. Not a fan of this game.
I see visual spatial and mathematical testing, but I didn't see anything related to word use (I understand that may be difficult, seeing how many languages this was created for).
I've noticed a few bugs, the latest of which is that an encounter I started last night with a 15 hour timer on it disappeared by the time I got back online this morning (much less than 15 hours later). But both my sworn swords showed as idle. I had already completed part one and part of part two of the fight myself, so even if allies came in to help, I should have been guaranteed some loot.
The snake puzzle was really annoying because there's no way of knowing where the edges are, so you have to just keep shifting it over again and again until you get lucky. Other than that, very fun game! 4/5