I made an executive decision: Everyone's burgers are cooked perfectly medium. Works especially well once you get the heat lamp and can precook a dozen burgers without worrying too much =P
It's nice that you can make mistakes and still complete the puzzles, but keeping a record of your best result for a level, based on a scoring or rating system, with a cumulative score or rating across all levels, would add a lot of optional difficulty and replay value to the game.
As it is, it can be a little frustrating that the game makes no attempt to distinguish between doing an excellent job solving a puzzle and a mediocre one.
It seems that the risk minigame in glacier with the avalanches is impossible if you're wearing a pot hat. For some odd reason it counts as part of your hit box, so you can't actually successfully hide. I had to change to something else, which is a shame since those changes seem to be permanent, supposedly cosmetic, and you have no 'inventory' to speak of to change back.
Mission 5 on the Human Campaign has the funniest map design for capture the flag... You basically warp clear from one flag to the other while picking up a bonus to become invincible then warp back... Even ignoring the shield placement, it's pretty silly.
I wish you could unlock the research knowledge directly through experimentation - say when you discover the three effects for an item you are awarded that level of research for the item, and further that once you have that, you could experiment to discover the advanced effect and be given that research as well once it was discovered. It would add some more meaning to the experiments chosen to acquire rp.
And maybe it's just me but I think some positive outcome after completing all the research might be nice. It's a good game overall, and quite interesting. I hope to see it further refined and expanded in a sequel =P
I think I ended the game with what would be -9 speed if it kept track. I think perhaps genome generation should fail with stats below 0... It's quite easy to abuse to get all the bonuses for, say defense, power, and reproduction, while letting speed and agility fall to severe negative numbers.
I wasn't able to play this game because I refuse to install the unity web player - I oppose flash becoming a 3d platform. My impression however is that there is little reason why you would have to use a 3d engine for a number guessing game in the first place =[
True I could have used MultiMedia Fusion 2 for this game also (it might have actually worked better if i did that because i might have been able to put more difficulty settings), but it only exports to .exe and i don't have anything to export to flash .swf :( so i had to use Unity's webplayer.
Once you run at most half-way _through_ the woods, you are no longer running into it anymore, but rather running out of it. How far 'into' the woods you can run is a bit tricky though since you can run all the way into the woods, but then you would be in the middle of the woods, and not out of it at all.
About the triangle question, the sum of all pairs of two sides must be strictly less than the length of the third, so the answer is correct even if the explanation is wrong.
Farms and production are OP, build farms whenever you can, and spam produce time based items like lumber and stone. If you start asap the game seems to play a lot faster.
The penguin stupidity makes using your bombs properly all that more important. Penguin stuck trying to kill an enemy through a wall? Help him out with a bomb.
Not a game, but not a bad concept as chat utility. 'Game window' could be more interesting, and unfortunately it is TOO large, it would be more than enough at half the size.
Still not a game. Still no reverse. Cannot accelerate, turn, and use nitro at the same time. Might be nice to have some sort of change overlay in car selection to show difference between moused-over vehicle and currently selected vehicle.
True I could have used MultiMedia Fusion 2 for this game also (it might have actually worked better if i did that because i might have been able to put more difficulty settings), but it only exports to .exe and i don't have anything to export to flash .swf :( so i had to use Unity's webplayer.