It's a little repetitive, the different modes in particular do very little in terms of adding variety. The color coded progress graph is an interesting touch though, I can appreciate that I suppose. Other than that, the concept isn't original in the least. Graphics are good, music could certainly be better, but it doesn't matter much during play because of all the sfx (which are pretty good.) Kind of mediocre overall.
I' greatly prefer keyboard controls to mouse, espc on my laptop. Since this game barely uses mouse aiming, and doesn't seem to need mouse movement, it seems a shame not to have a keyboard control option.
If your after the in game achievements, you probably want to hold back on upgrading your speed based skills for awhile. It's much easier to be consistent in living a long time for the lucky achievement, skater achievement and even runaway achievement, if you aren't accelerating out of control. Could use stat resetting or 'downgrading' to help deal with this.
I think you missed an opportunity there to multiply all scoring by ten, then you would have had an equivalent badge for scoring over 9000! Good game, I love getting over the maximum possible score, reminds me of seppukuties in that way =P
A piece inventory would be great. Not only would it make it much easier to create levels, which is great for adding user created content, but it could also easily credit you with some sort of bonus when you use less than all the pieces. It might even be possible to add a ranking system if you can do easier solutions with more pieces, and harder solutions with less.
Could use more structure (a final goal at least?), and high score reporting plz. Best length 71040, Best height 5961. Also the toilet paper could DO something, or clearly states that it does if it does. Would be nice to add a graphic of a TP streamer or some such. In general good game.
Well done. One small issue I noticed was with the moving platforms. I expected to get the platforms momentum when I jumped, but instead it acted as if I had been at a standstill (which perhaps I was, but only relevant to the platform, not the world.) Might be nice to add momentum transfer when you leave moving platforms.
I'd like to see more stats reported to kongregate. Single run stats in particular aren't kept in any form with the exception of best distance - the only reported stat. The achievement system is interesting. The five areas all presented simply, although they are less achievements than goal progress indicators, since it doesn't show what, or how many achievements are already earned. I would have preferred the achievements to all have been single run style instead of accumulated. Near the end I had to spend quite a bit of time to accumulate quite a few presents after having already maxed everything else - made things a bit monotonous. One final issue I found is that because of the way the recharge system and cannons work, it becomes clear at some point that an infinite run is quite possible, maybe even easy (if boring.) Slowing consumption and eliminating regeneration, at least in game, or even just in canons, would make the scoring more meaningful late on. Good game.
It would be nice to have a user created version of this game. Allow users to create custom combinations and release a sort of 'user level pack' version. Could probably cover many many more combinations that way.
It seems that this game has a somewhat odd view of magic... Magic + Man is worm for some reason, and while magic + woman is witch, witch + human is diseases... But without magic, how would we ever create robots? =P
A clever take on genetics for optimization. The graphical representation of traits is awesome. When things start going fast, you can still 'see' the traits without having to hover over your army one at a time.
Personally I would like to simply have more time and freedom to tinker with the genetics to try and optimize. Choosing a survivor to take with you to the next level would be a nice addition, as would the ability to kill off a member of your society, or similarly an aging mechanic.
Balancing your army by constraining the sum of the traits, but perhaps it would be worthwhile to have a reasonable chance of increasing the sum every generation. I also think that raised traits should be exponentially resistant to being reduced in the next generation. It is hard to breed for a specific trait set when you keep losing what makes them unique.
A lot of timing/action sequences for a puzzle game. The levels were uncompromising in their exactitude. Level 30 however was the worst, since it was very difficult to even figure out what you were supposed to try to be doing in the first place.
This game is great at the beginning when everything is matching off like crazy, but after awhile the matches become sparse gets to be really tedious. It would be cool to have some sort of indicators on items to show if they can be combined to create something you don't have or some such, especially later on. One of the problems is that late in the game it's possible to think of combinations which make more sense than the ones you aren't finding. It's odd you can't get to various milk products, and late in the game theres a combination that I thought would make terrorist, but alas =P. Its fun though, and pretty innovative. Could use more guidance though in general.