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TsuQ's Comments

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Aether

Play Aether

Dec. 13, 2008

Rating: 0

Interesting game, quite stylistic... It was nice to have a reasonable amount of gameplay in such an artistic piece. I beat it with the touchpad on my laptop, so the mouse controls were quite forgiving. I'm not sure how well you conveyed your message, but it was interesting just the same.

SeppuKuties

Play SeppuKuties

Dec. 08, 2008

Rating: 0

The way ground detect works you can beat 3-1 without losing a life (jumping over the backside of the turf "staircase") beat w/ 26 left - Yay =] Good game.

Four Second Firestorm

Play Four Second Firestorm

Dec. 07, 2008

Rating: 0

Under Chrome it doesnt properly detect flash 10 ver - add continue anyway. Also 175 may be too many games -- It's a large list to recognize from, and learning them all through trial and error isn't really that practical (and I don't want to memorize instructions to 175 games.)

Orb Blaster

Play Orb Blaster

Dec. 06, 2008

Rating: 0

Didn't like this at first, but it grew on me... I like the extra life & point targets, which really help the depth, and the Rank system, which is about all that can be done for an achievement-like atmosphere with the depth given. The ball limit ends up being interesting in conjunction with the long distance extra life spheres. Removing that limitation might go toward something along the line of a separate "Arcade" mode. Could add an award section (if you can save progress) for each different rank achieved (in either mode?) and other things along those lines. Some powerups would help too, maybe get more powerful -as- you go up in rank?! More maximum bullets on screen at once? Re-theme the ranks as military ranks? Might want to add the arrows as alternatives to wasd. A heal powerup might be nice addition since it would make use of the damage bar. A distinction between damage and lives would probably be nice as also (explosion, flashy invincibility for a bit, that sort of thing.)

Warfare: 1917

Play Warfare: 1917

Dec. 05, 2008

Rating: 0

Last level is really, really hard. I only won because I snuck some troops across when the enemy was building 2 tanks in a row or something.

Gravity Master

Play Gravity Master

Dec. 04, 2008

Rating: 0

Easiest way to do 6, draw a shape, bottom at the height of the top of the goal floor - doesn't need to be very large. Squarish seems to work. Circles work well if you get the game to give you an official one.

River Raid

Play River Raid

Dec. 04, 2008

Rating: 0

Not only is this game a clone of an existing title, and thus completely unoriginal, but it's not that much fun either. It's nice to have challenges, and maybe the extra modes would be ok but I wouldn't know - I didn't want to torture myself with 'classic' mode long enough to unlock them. If the content is vastly different between modes, don't segment them from each other. I like that you included an achievement system, it's something every game should have now that their importance has been so widely acknowledged, but many games still lack.

Gravity Master

Play Gravity Master

Dec. 03, 2008

Rating: 0

Very good. rubber should be clearly distinguishable though. Fun.

Dreams

Play Dreams

Dec. 02, 2008

Rating: 0

Nice style, like what you did with the mirrored mouse pointer (although maybe both being circles would be better?) like the speed bonuses.

Shore Siege!

Play Shore Siege!

Nov. 26, 2008

Rating: 0

Good game, fun. Beat the hard badge with artillery and golden nail... Wouldn't have made it in time if I had bought anything else.

IncrediBots

Play IncrediBots

Nov. 25, 2008

Rating: 0

This game is a lot of fun, even if some of the challenges are sick hard...

Zilch

Play Zilch

Nov. 19, 2008

Rating: 0

I just noticed that there are several different images for each number result for the dice, nice effect... Also yeah, that 30 pt badge is looking like it should be a 60 about now... Even when you aren't trying to get one of the victory badges, pumping your score, even up to 3000 isn't easy.

Zilch

Play Zilch

Nov. 19, 2008

Rating: 0

I like this game, it has a nice feel to it, and the system seems well designed. I think it would be interesting if the zilch penalties stacked (4th zilch also lost 500 points, same for fifth, etc.) Love the achievement system... I love achievements in general, and having a big set like that can really add some depth to a game. Good job.

Bush Rampage

Play Bush Rampage

Nov. 12, 2008

Rating: 0

You forgot the fun? It has good gfx, the controls are ok (although I'd like a jump) but seriously, hold right to win... Actually it seems holding right is pretty much optimal play.

Storm Blast

Play Storm Blast

Nov. 12, 2008

Rating: 0

Too many, too fast - especially to begin with. Also very simplistic - no progression through the levels. Check out Streamline for a way to do this type of game with progressive difficulty and more variety.

Factory Balls 2

Play Factory Balls 2

Nov. 09, 2008

Rating: 0

Didn't seem nearly as difficult as the first, but still an enjoyable game. I liked the life system in the first better, although it discouraged experimentation, it also encouraged thinking more about the solutions ahead of time. I think using color addition for the water might be an interesting variation... The rotation tool seemed quite powerful, but slow... Maybe add rotation in either direction to keep it moving a bit better.

Hanna in a Choppa

Play Hanna in a Choppa

Nov. 09, 2008

Rating: 0

Decent game, not too difficult - even to get the hard badge (although the walls-closing-in perfect and the planetoid speed were a bit of a pain.) Very simple graphically, level design is pretty good, not too easy or hard.

Sniper Assassin 2

Play Sniper Assassin 2

Oct. 05, 2008

Rating: 0

Pizza Shop - Be patient and wait for someone to talk to the guy with the case, then shoot him with tranqs to the head. Good game... Questioning mechanic is pretty interesting, and something I haven't seen in a game of this style before.

The Awkward Assassin

Play The Awkward Assassin

Oct. 03, 2008

Rating: 0

this really needs to allow restart at current level. other than that it isn't too bad.

Ultimate Kongregate Pong

Play Ultimate Kongregate Pong

Aug. 20, 2008

Rating: 0

I scored one point once... pretty difficult, and seems to lack any kind of scoring, or even "you're winner!" Workable gfx, but not much play.

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