It's a game... Circle should not be able to be tabbed to, even though it is darkly amusing. Need to adjust the location determination routine to avoid the circle ending up partially off screen.
It's basically just solitaire with a click counter. The click counter can be slightly annoying since it makes the double-click option for the A-K piles twice as expensive in clicks as dragging them there. That could kind of work as an optimization thing though... Have a game for clicks where you always drag and drop, and another for speed in which you double-click. Mediocre.
Sometimes I 'beat' a level before I can carry out what I was planning to do. Would like the option to keep playing a level after meeting the percentage goal.
Switching between items at the build station is a bit buggy. Far too often, I end up putting on more of the same, even when I'm visually holding a different ingredient (especially that tomato to bean switch for some reason...)
Could use some way to regain health when you're broke. Skipping the next race to rest or something. Hitting a hurdle when you're out of money at the wrong point in your racing career can be devastating.
Eh, this is ok, but it's rather short, and the puzzles aren't very puzzly. Quite often what the correct action is seems pretty hit or miss. The art is quite good, but I can't help but feel that this is more an interactive animation than a game.
Only thing I didn't like was that the level mapping does not max all stats upon completion, and does not even reset for new game plus. Ended up with 20 more charisma than I could spend, and short a total of about 120 points in the other 3 areas (with 70 constitution =/)
You should be able to use all your cards to create a deck whether they are also in another deck or not. It's a pretty much standard for deck creation games now.
The play is mostly good, if quite difficult at times, best parts gameplay wise are probably the hardest - the numbers and circles, although you basically have to memorize the patterns, especially for those numbers. Content however is quite questionable as it clearly is promoting drug use.
The puzzle components were fun for me, but finding the hidden items was a bit of a pain since they were so small. Once you know you're looking for minuscule things though, it becomes a bit easier. Would like 'achievements' saved and displayed through a menu button (obtained/missing) to add a little play. Not too bad.
A few changes that might be nice, maybe for Sushi Cat 3 - A restart level option after the level finishes, a next level button that works relative to the level you just completed so that you can replay the game easily without resetting your data, and some way to help your cat get unstuck faster.
Yeah the left and right turn arrows are confusing... not only are they located opposite of what they should be, but the right turn points to the left, and the left turn points to the right. Even rotating the spirtes 180 degrees would be a nice improvement.