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Turtlehead's Comments

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WarLight

Play WarLight

Oct. 16, 2011

Rating: -12

This is very well made but the basic problem is it's Risk, and Risk is a crummy boardgame. Lots of fail states or slog cleaning up to finish an inevitable win.

The Last Stand: Union City

Play The Last Stand: Union City

Oct. 10, 2011

Rating: -2

If a companion goes down near a transition point to another area the Exit pop up covers the rescue and the companion can not be saved.

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Oct. 05, 2011

Rating: 3

Cute little game. Quality smoke break length diversion but the amount of praise is a bit dizzying. You put on socks! AWARD! SOCK x 2 combo!! AWARD! Partially dressed! AWARD!!! Award x 3 combo!!!! AWARD!

Developer response from SilenGames

I like awards :))

King's Guard

Play King's Guard

Oct. 02, 2011

Rating: 20

Clever but unbalanced and over-long. Lots of odd UI choices like being unable to drag an item from equip straight to sell or the other way 'round.

Fortress Magnus

Play Fortress Magnus

Sep. 28, 2011

Rating: 0

Easy and over-long but clever. Hint: once you have multiple firing towers hold the shot target close to the castle, which spreads the shots. That's the clever bit, intentional or not. Controlling the locus, not direct target

Save Toshi

Play Save Toshi

Sep. 21, 2011

Rating: 2

Too clever by half, too clever to be a good game. Interesting experiment though.

Dead Metal

Play Dead Metal

Sep. 19, 2011

Rating: 1

Nifty little game but I must admit it mostly made me want to dig out a copy of Starcon 2 :)

Dead Metal

Play Dead Metal

Sep. 19, 2011

Rating: 1

Shock & Awe's primary weapon can knock enemy ships out of the circle and keep them there. Most (all? not tested) enemy weapons can not penetrate the barrier (nor can Shock's secondary) so it's possible to sit there and slowly chip away with the lightning at no risk to player. Gathering drops does work across the barrier.

Shore Siege!

Play Shore Siege!

Sep. 17, 2011

Rating: -1

Dull as dirt cash in obviously intended as a quicky cash in (or warm up to) the iphone market. Yay, pirates, instant +30% sales. Buggy too.

Bullseye (Interstellar Marines)

Play Bullseye (Interstellar Marines)

Sep. 14, 2011

Rating: 3

"but the graphics is better than some games on those consoles" That's hyberole bordering on crazy. Still, it plays silky-smooth and is a fantastic shooting gallery with well paced advancement. Well done team!

Warning Foregone

Play Warning Foregone

Sep. 03, 2011

Rating: 4

Interesting but absolutely no substitute for Warning Forever, one of the best Shmups ever made.

Space Trooper USA

Play Space Trooper USA

Aug. 31, 2011

Rating: -2

If going multiplatform take the ten minutes to at least have working controls for all of them. Near crippled otherwise cute little game.

Parasite Strike

Play Parasite Strike

Aug. 31, 2011

Rating: 6

The customization is admirable but most of it is completely pointless. Vast majority of items/upgrades can be skipped. Heck, the bomb key is largely pointless. The game also consistently froze upon winning the fifth mission on hard. There's lots to like here but it feels like the dev crawled a bit up his own nose, tweaking the game exactly to his own desires.

Moonlight Differences

Play Moonlight Differences

Aug. 25, 2011

Rating: 0

Find the stripes & tattoos on the elf chick. Take uppers to stay awake.

Tyrant

Play Tyrant

Aug. 14, 2011

Rating: 12

The energy system is fine. Like it or not, the game is not designed to play in big chunks. What the complaint should be is all the traps which encourage new players to waste their precious warbonds--and they recently added more with those terrible "deals". (And tossing up the useless Arctis to waste tons of player energy) Btw, anyone who spends WB/real money to refill their *energy bar* needs to be gently tapped in the head with a brick. It's the by far the worst possible use of them.

Tangerine Panic!

Play Tangerine Panic!

Aug. 10, 2011

Rating: -6

Bit terrified to see what they're forced to stick up as daily in a year. An idle game?

Tyrant

Play Tyrant

Aug. 09, 2011

Rating: 7868

For new players, Tyrant 101: Skip Arctis raid. Don't join any of the other raids until you have done most or all core missions. Use your gold to buy gold packs. Don't sell ANY cards. Save your WBs! They're precious and best used for specific cards once you know the game. Never WB a card which can eventually be gotten with gold. There's a wiki which lists all the cards, do a search. I loathe rate up requests but this will mean I can stop telling every new player the same things, so please do so.

Space Arcade (the game!)

Play Space Arcade (the game!)

Aug. 08, 2011

Rating: 1

Competent game and fun enough. I love vertical shmups. Makes me sad though that EVERY game made these days is pixel art + store/upgrades + collecting [bleep] with a magnet. Getting sleepy.

Tower of Heaven

Play Tower of Heaven

Aug. 08, 2011

Rating: -10

I get it, you had a Gameboy as a kid. That's no reason to fetishize butt ugly. Pity; it's a good game otherwise.

Cardian

Play Cardian

Aug. 04, 2011

Rating: 6

Nifty game. Division between browse/deck is awkward. Can't see what is in deck on page where you sell cards. Also, fail states are possible so an end/quit battle is needed. More generally, there's not a huge amount of synergy in cards so decks boil down to spamming; needs a little tightening up.

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