Slickly programmed--kudos--and mind-bogglingly boring. Cooked up in some back room to press all buttons (Zombies! Guns! Achievements! Upgrades! Chains!) but that does not make it more than press one button thing goes boom. Entire game is seen in the first thirty seconds.
Suspect this game is an elaborate gag. If so, it's a good one. If not there are some real problems. Control is too "floaty" for what becomes a baby bullethell. Hitbox size is off.
Slapped on a radar, shield, and 1 to 3 beams mowed everything offscreen by beaming arrows while lumbering at 45% to next bubble. No damage taken and few enemies actually seen until final boss. It's a good game--thank you for it--but you may have extended the concept about as far as it can go.
Is there a reason secondary weapon can not be reconfigured like the others? Configuring to use my numpad isn't terribly useful if I still have to use spacebar in combat.
Took two loads to get past a black screen and hung distorting sound. Then it ran well for about ten minutes until all bubbles but the one I was in disappeared. The rest is now empty space to move around in.
Congratulations on making a stunningly boring game perfectly suited for Kong up-rankings. Doesn't make it good but it is a darn impressive achievement. If you do a near identical sequel with zombies you'll rule the site and grab a nice cash reward.
Think carefully before adding lots of power ups and achievements to a simple, elegant game. People always ask for them--and it might bump your ratings--but it doesn't always improve play if your goal is to make the best possible game.
Strong first effort! Kudos. It's not exactly fun but plays smoothly which is no small thing. I assume I won, but not entirely sure: fighting boss, nothing getting by me, game ended. A little more feedback there would be a good idea.
Surprisingly fun. I was going to skip it but my girlfriend said no, this one is good! Streamlined quick play, none of the tiresome upgrades just to have upgrades chrome most related games have--and everyone here is begging you to add. Understand if you add such to up your rank but it'd make me sad.
Overall a solid shot at the CCG. Fewer races may've been a good idea (Elements suffers from the balance/differentiation problems of too many). There's not enough feedback on the enemy's plays. That's always tricky in computer CCGs. Magic hasn't found a decent computer implementation in decades of attempts. Not enough info or slows play to a crawl. Spectromancer's perhaps gotten the balance closest of all attempts.
The cliché density of the nonsensical opening is fun. Otherwise it is slow, tactically blah, overly clicky, boring, and complicated for no gain. I feel bad ragging it--people obviously worked hard--but this is a truly bad game.
Has noise until liftoff, with both music and SFX off. Encountered no other bugs. Same old same old. Lots of achievements and upgrades existing for the sake of existing. Play is same in the first second as the last. Nothing wrong with it, just a snore. The potbellied bird is amusing.