Nice game. Tight controls, doesn't go nuts with the inevitable upgrades. Not too difficult and I fear it may be too easy toward the end fully upgraded; let you know when I get there. Only suggestion is perhaps a tiny bit more feedback when the character takes damage?
Great idea that's not quite fledged. Well done. I'll pay you ten bucks to not add upgrades. Or 1000 if you can magic a ban for anyone who comments [x] "needs upgrades!"
Third or four battle, two starks incapable of hiting each other. I'd take hours to these combat animations waiting to hit replay again. Ah well, goodbye again Apokalyx.
There are quite a few grammatical errors and typos in the game's text. There's a double "was" when the Negative G Field is awarded, as an example. It'd be worth doing a copyedit pass so the text matches the effort put into the rest of the game.
Clean game. Will lag on a cruddy connection in some cases. Quite easy. Bouncy moderately upgraded->armor->bomb->armor->flak->flak->armor, bomb to max, more armor->max flak damage Don't spam flak; it'll insta-kill most anything with a damage upgrade so don't let it go uselessly to reload.
"the delicate balance of power that Risk had"?? Risk is at the checkers level of strategic thinking and a less balanced game to boot. Play with moderate intelligence then chuck handfuls of dice.
Nifty little game. Inverse Mr. Driller + first mouse aim game (name escapes me). Inevitable modern fetishism of old graphics and upgrades & achievements for the sake of, but still nifty.
It's a terrible game. Physics in this case = floaty controls. Lots of chance but very limited ways to manage it. No offense MINDdistortion but this one's a dog.
There's a nasty bug I've hit twice in early play where the game can lock you out of control. The only thing that works is the upgrade trigger but that blinks off instantly. Not figured out trigger for the bug yet but it's a loss if it hits.