Clever and slick. Great game. The text rings a bit of cracked bell pseudo profundity. Not too bad, but it'd be nice for even more of it to (somehow!) be woven into the play.
To warplayz, reread what you wrote: "Very original, make more of this series." Players ask for new stuff then immediately ask for more of that no longer new stuff. No wonder there's so much junk around. Sorry to single you out, but it was a particularly clear example of a common problem.
The easiest game ever made is an otherwise slavishly perfect copy of old brawlers. Certainly didn't see that one coming. The cloaca building got a chuckle. My four year old nephew played most of it, gleefully mashing the L key. He says it is "good like earohs!" (Cheerios) and it has "lots of cars". (He's a bit iffy on what a dinosaur is.)
@Endoperez All your criticisms are also valid for Arcomage. It was not a good game and neither is this. When I first heard arcomage had been released as a standalone game I thought my friend was teasing me. "That randomized snooze fest? No way!" Way.
Slick, stylish presentation. Sometimes stunningly boring (three drops in a row on level 4 took 10+ minutes each to end; pachinko so almost no gameplay, got it, but pachinko almost stuck in fail states is less interactive than watching paint dry).
To Snakainy (and many others): no, it's not Dead Space, it's 1999's System Shock 2. If you're going to complain a game is being ripped off, at least know your games! SS2 has been endlessly copied since it came out. Bioshock was an unofficial "spiritual sequel"; Dead Space copped from SS2 and removed the RPG elements.
Pneumonoultramicroscopicsilicovolcanoconiosis, floccinaucinihilipilification
For useful play, find a core set of high value words and build your letter set around them. Pop them out each round. The game's pretty easy but also lots of fun.
Extremely clever. The points in the groups are well thought out. It's not a difficult game (chuck cards until your hand is high pointers, multi-pax win, repeat as needed) but was a nice one time diversion. My pre-teen niece is going to love it!
Very good. Controls beautifully. My only quibble would be it's perhaps a bit long. There's not a huge amount of difference between levels so it starts to blend together in any given difficulty.
Great idea. Unfortunately the game doesn't work. What I mean is the placement of an item that wouldn't logically interact with anything else--nowhere near anything else and nowhere near where flakboy would go--changes the behavior of the entire system. Place a mine in a far corner and now Flakboy moves a different amount at the start, the mine never near triggered. It makes the whole game "Put this down, oops, game broke. Can I put this over here? nope, game broke again."
Pretty solid. Counting backwards on some stats and forward on others may not be the best decision. Used two items from the first mission for most of the game; there was no reason not to do so.
A special WET KISS THANK YOU for not doing the zelda/insertnerdthing/x/y/z recreation levels. Levels that look like something and don't play as well as a result. Didn't relax until halfway through, always expecting one to pop up next.