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Man in Gap

Play Man in Gap

Jan. 12, 2011

Rating: 2

It does appear to be a clone of this game: http://www.ponos.co.jp/iphone/en/mrspace.htm

Man in Gap

Play Man in Gap

Jan. 12, 2011

Rating: 3

First run I got 17, haven't done as well in the next 5-10 tries. A bit maddening. I give it credit for so much gameplay in so little game design.

The Gem Digger

Play The Gem Digger

Jan. 11, 2011

Rating: 2

Not a bad concept, but it seems unresponsive to key presses some of the time. Also the movement of the blocks seems to slow down and speed up from time to time.

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 30, 2010

Rating: 0

Least fun I think I've had getting a card, not my kind of game. Mostly played on mute due to inability to finely tune the volume.

Aurora

Play Aurora

Nov. 30, 2010

Rating: 3

Clocks are a sound puzzle, if you play with no sound you are probably out of luck. The shop clock doesn't appear backwards any more. Of course the ending isn't much of an ending, so just watch the walkthrough if you are stuck on the cart not working due to the time of day.

Aurora

Play Aurora

Nov. 30, 2010

Rating: 2

I set all the clocks but couldn't get the ending.

Monster Evolution

Play Monster Evolution

Nov. 22, 2010

Rating: 2

That was fun.

ef the game

Play ef the game

Nov. 01, 2010

Rating: -1

The original fl0w was better because you could move to more challenging levels in a logical way. This one too open ended, and there's little variety or significance to the different creatures. I could not figure out the point of the green glowing halo, or what caused it to stay or leave.

Ultimate Assassin 2

Play Ultimate Assassin 2

Oct. 29, 2010

Rating: 3

This game is so unique in it's simplicity and the sheer adrenaline factor when you end up in a tight spot. I agree the guards should be a little smarter to make it feel more realistic. But the randomness can work against you as well.

Project Wasteland 0

Play Project Wasteland 0

Oct. 29, 2010

Rating: 0

I see from other comments that the whole, watch the battle and kill the survivors aspect, just gets bigger and longer. There should be more ways to influence events. When i tried to jump in and tip the balance of the initial battle, I just got slaughtered. There should be ways and times when you can and need to intervene stealthily to end up beating the level. And every level shouldn't feature the 'I walked up on a battle scenario.' Maybe you could lure npcs into a fight at times, but some levels should have a different approach.

The Endless Zombie Rampage

Play The Endless Zombie Rampage

Oct. 28, 2010

Rating: 5

After trying the auto-shotgun about 5 times with the reload mod, I failed with 199 being my best. 1st try after that practice with the Gau-8 I got 278 and the badge. I had to reload about twice which involved some running around, but, on net, being able to shoot 999 times was better than reloading faster for me.

Epic Combo!

Play Epic Combo!

Oct. 23, 2010

Rating: 0

This has to be the easiest medium badge on Kong.

Mass Mayhem

Play Mass Mayhem

Oct. 20, 2010

Rating: 2

So the game does not save progress at all? That's way below expectations.

The Search for WondLa

Play The Search for WondLa

Oct. 18, 2010

Rating: 4

I can't rate this very highly because if you just look at the content that is there, it has practically no story to it. I'd like to have seen a story with a beginning, middle, and end. I think it's very limited by the fact the author is just trying to make us curious about his book.

Reachin' Pichin

Play Reachin' Pichin

Oct. 16, 2010

Rating: -1

Minor bug, if you equip all passive skills, the icon for the last 'press to activate' skill remains on the lower right, but does nothing. Suggestion, if you mouse over your equiped skills, it would be nice to be able to read the description.

Battle Formation, War of the Medieval

Play Battle Formation, War of the Medieval

Oct. 14, 2010

Rating: 1

Looking at the guide, resources are awarded per hit, so you are way better off to create a mass of smaller stacks and get far more resources by prolonging the battle. I don't see why it should be that way, but it solves one big problem I was having in advancing.

Battle Formation, War of the Medieval

Play Battle Formation, War of the Medieval

Oct. 14, 2010

Rating: 0

I found myself trying in vain to grind for resources. I had very upgraded units, but not enough resources to make several lines. The enemy had 3x the troops I had. Going back to earlier levels to build resources was minimally effective.

Gone to the dogs

Play Gone to the dogs

Oct. 14, 2010

Rating: 1

I'd like to see more variation in trainers each round.

Protec the Castle

Play Protec the Castle

Oct. 13, 2010

Rating: 2

too slow, reloading does not appear to work on next click.

Halloween Swap Puzzle

Play Halloween Swap Puzzle

Oct. 13, 2010

Rating: 5

sometimes does not detect clicks, icons are hard to look at with the color scheme.

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