That little dollar sign by your spendable points, isn't just a fancy label it's a button you press to then be able to click a tower to sell. I figured that out a little late.
I loved the epic scale of the levels. Jumping while climbing vines helped the pacing a bit. My only nit was when you fell very far it wasn't clear you should hit space to get back where you were. Maybe a fall from the 'path' should always result in death? If the player doesn't make it to finishing the first level, the game doesn't make sense. The ending was unexpected, but I wouldn't say I liked it. Better if the king's illness had been explained as a trick or something like that.
Seems like all the getting stuck conditions were fixed in this one, until level 10, if your cat is big enough it can get stuck unable to be dragged into the rollers. (lower left set for me.)
The a few flaw made me loose interest toward the end. The levelling gets very fast, and with a few training runs you can go from one level cap to the max you are allowed without winning the next race. So win all races in a country, raise the level cap to max, train 3x in each event, easily win the next country. Energy was easy to max out with $1 feed, I saw no reason for $15 feed. In the end there seemed to be no challenge or thinking. Also the running challenge feels broken, not sure if it's because you are only supposed to be able to jump when the chicks feet are on the ground, but even holding down the key does not guarantee a jump will happen.
I think too short is valid criticism, should I be able to write a really cool game that last five seconds and expect 5 stars? Part of the fun of a game of this nature is immersion in an alternate morality, and puzzles that build on each other. This 'mini' lacks depth, although it has some clever and fun elements.
I'm in adventurer training 2, supposed to have red snails, I'm bot training, I've hit 'enable/disable' still not seeing any monsters, just looks like I'm walking in a black screen.
I had a rough start, went left without getting the kitty throwing skill, very frustrating, eventually figured it couldn't be that hard and explored the other way. Now I've finished, had to look up how to kill the big robot.
Visually stunning, but the gameplay is very linear. The end game appears to be memorizing all the levels and blitzing through them as fast as possible. Not my cup of tea.
Lost save, mad. Voted for one of the other lost save comments, but the top comments are in the 100s and all about how top comments are the new communism.
Definitely lacking something in level design/victory conditions. Very fun concept, most levels are either easy or frustrating. The bonuses would make good achievements. Green is hard to tell from blue on the mini display. I found no incentive to replay levels I completed the 'wrong' way.
I don't agree that the first level is easy. I finally figured out you have to orient everything the right way for it to even function. I have a Circus and a basic set of stalls, I'm 400 in dept, I'm playing with prices, but nothing is quite working to turn a profit. The first level should be about how much money can you make it a certain time, but not how to survive. Of course I can't change anything in my park now, because I'm in debt.