It would seem as though I have a tank cap and my opponent doesn't. Screw that. Also, it's really difficult to select my already FREAKING RETARDED AI tanks when the game lags so badly that the cursor doesn't appear because there are a billion enemies on the screen and I'm assuming 76 of my guys! 2/5, and I have no problem giving that.
Nerdook, you continually come up with games that would be great if they didn't suffer from a single, insane flaw. In this game, it happens to be that my drones will attack someone until they have 2 hp, then suddenly switch to a guy that has several hundred shield points and full health, leaving the other nearly-dead person to fully heal.
That kills this game. 3/5
Well, this game is NEARLY great, but when I can an enemy party, I'm not expecting a new party of enemies to immediately get to attack me without my ability to defend or do anything but die. 3/5
Hmmm, I had four balls. I was making matches, then suddenly, I had no balls and two layers of new ones fell down on my puzzle. I still won the game without a single repeat, but I feel like this wasn't even playtested.
Honestly, the fact that it has a 3.1 means that people uprated it, which means that either Kongregate artificially embellishes its games' scores, or about half of the players on this site are too dumb to know a 1/5 game when they see it. I wish there was a 0 star button. :/
And shame on Kongregate for giving this game a badge when better ones have none.
And what is up with this lag?! I've never experienced lag so badly. It's really hard to kill things when the controls become so slow and unresponsive that I can't attack or get out of the way. I made sure it wasn't a system issue. It only happens on this game. :/
Controlling points has always and will always ruin any arena shooting game. The team AI will always be too stupid to defend points, as they will arbitrarily leave the control flag and run into a fight against six people, get killed, and lose the flag, forcing me to sprint like a madman from flag to flag trying to retake what my allies can't hold and ultimately failing.
You should do one of two things: abandon the "control" levels outright, or make team AI infinitely better. :I
Just because I game looks decent doesn't mean it's good. You guys apparently didn't play-test this at all, or if you did, only the people who designed it did any play-testing, because no regular person would have ever told you that this game, with its fake difficulty, was ready. 1/5
If flash games were this terrible way back when, I wonder how I ever got into them to begin with. 15 badge points is not worth the terrible programming (levels don't end?!) and monotony that are this game. 1/5
I especially like how you can't priority target, making the necromancer the cheapest f--king part of this game. I was having fun until ten of those guys showed up and my allies would absolutely refuse to hit them instead of the skeletons. Completely killed this game for me. 2/5
Yes, quickly my minions. In a game where speed is the only determining factor, attack minor targets that I don't want you to with no option to not attack them. Whoever designed this game obviously didn't play it through. :/ It's very well made, but the determinant factor for getting stars is fully retarded. 3/5