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Pike Club 2

Play Pike Club 2

Jan. 15, 2013

Rating: 5

Hey, a female! No more sausage fest!

Firefight

Play Firefight

Jan. 13, 2013

Rating: 2

The mechanical aspects are awesome. The look and feel is excellent...but the rest is lacking. The biggest issue imo is the difficulty. Even by day 37 enemy spawn rate remains laughably low, which leads to a lot of running around an empty map rather than gunning down hordes of opponents while also defeating the purpose of explosives or penetrating bullets. Enemies themselves don't get much stronger either; chaingunners (or trucks maybe) are as tough as they get, and they're little threat. On that note, the ability to just go berserk is yet another feature we're robbed of, due to our prohibitive ammo capacity. That's the main reason I'm still mostly using my 9mm on day 37; ammo conservation and exciting action don't mix. As a final nail in the coffin to any lasting fun, you get all the upgrades fairly quickly leaving nothing to keep you going. So sure, mechanics are nice, but it's like the dev simply put no thought into what people actually enjoy about games of this sort.

Incursion

Play Incursion

Jan. 11, 2013

Rating: 7

It's ok, but I just can't deal with the inability to tell your units who to attack. That's immensely frustrating. There's nothing that makes you want to rage quit quite like watching as, say, your archers furiously attack a group of skeletons while a necromancer or two sit in the back just a-summonin' more and overwhelming you, and all because there is no way to make your units take just a couple of those shots and direct them at the real problem. Satyrs kind of have that problem too, as if a mage slows them they just fall to the back of the group and regenerate making them a far larger headache than they should be. Oh, and that goes for those retarded archers that come in and shoot your units as they sit there attacking some other enemy and allowing themselves to get killed off too. So basically this is good to start off, but as the game goes on enemies become more and more complex while our ability to control our units remains extremely simple and lacking, and that's no good.

The Several Journeys of Reemus: Chapter 2

Play The Several Journeys of Reemus: Chapter 2

Jan. 11, 2013

Rating: -7

Wow, "one eyed snake surprise"? I guess I shouldn't be surprised judging by what game this is...

Ring Pass Not

Play Ring Pass Not

Jan. 07, 2013

Rating: 2

This has to be literally one of the absolute dumbest games I've ever seen. The game doesn't look terribly good even considering how old it is, the idea itself is pretty terrible, it's not user friendly, and the lack of checkpoints/completely random nature/seemingly arbitrary rewarding of powerups kills off any enjoyment that was left. I keep periodically coming back in an attempt to get the hard badge, but expecting us to have the sort of luck required to get to level 30 without ever losing once, especially when some pretty tough restrictions start getting placed in there, is absolutely ridiculous. I need to just remember not to even try rather than wasting my time next time around.

Vertigo: Gravity Llama

Play Vertigo: Gravity Llama

Jan. 04, 2013

Rating: 17

Well, that was one of the more frustrating gaming experiences I've ever had. I sort of feel bad because I wouldn't have felt nearly as compelled to keep going and deal with the infuriating gameplay had there not been badges, and taking some breaks may have helped, but still. Did, like, this greg person's girlfriend make this game or something? Is that why he felt compelled to give this many badges to a game this sub-par? Honestly, I don't feel that it could be explained by anything short of the developer sleeping with the guy deciding on who gets badges, and the game did have a hint of girliness to it...

Vertigo: Gravity Llama

Play Vertigo: Gravity Llama

Jan. 04, 2013

Rating: 6

Ok, wow, screw you. Then on top of it you make a reset data option that resets everything except your number of deaths and switches. Then again that wouldn't have been an issue if whoever is in charge of making badges wouldn't have placed a badge like the impossible one on here in the first place. Of course I'm not sure why the hell this game has badges at all seeing as it's got a god damn 3.27 rating. What happened to the 3.5+ ratings that every other game has to have to get badges?

Vertigo: Gravity Llama

Play Vertigo: Gravity Llama

Jan. 04, 2013

Rating: 0

Ok, so what the hell? I leave a level, it makes me restart the world...and yet it keeps my deaths? What the hell is that supposed to be?

Killer Escape

Play Killer Escape

Dec. 29, 2012

Rating: 12

I wonder if perhaps the story is supposed to be that this fellow, the burner, captures victims and burns them in an attempt to function like the car that burned his wife. The reason that he almost seems as though he wishes someone would escape, as the one note suggests, is because in his mind the people he kidnaps are like his wife, and them escaping him would be almost like his wife having managed to escape that burning car. Idk, that's my hypothesis at least.

Yan Loong Legend 3 : Double Swallow

Play Yan Loong Legend 3 : Double Swallow

Dec. 26, 2012

Rating: 2

Alright, the first part of the game was pretty good. My problems with it began to arise later on. 1st off, bosses become normal enemies; when this is just a couple mace dudes or orange ninjas it isn't a big deal, but having 2 moon generals and 3 brutal fisherman all standing around a screen attacking you makes it almost impossible to function. My 2nd issue is that you max out at level 55...well, you actually just stop getting stat points when you level. That's really frustrating, and we don't even get any warning; it just happens. Then, on top of all that, imo the big red guy with the mask and axe, the boss of level 12 or 13 or w/e, doesn't appear to be possible ATM, and you can't redistribute points. Oh, and 2 more things; you should be able to just duck to dodge projectiles. Right now they're annoyingly hard to avoid. Also, you should be recharged to a minimum of 2 lives upon entering a new level. Otherwise you have to intentionally kill yourself to do so.

Developer response from deleteduser

Thanks:D You can dodge projectiles by using rolling, press 'I' to roll if you are player 1.

Antimatiere

Play Antimatiere

Dec. 25, 2012

Rating: 4

Ok, no, I did not solve the mystery of this infinite landscape. I did not solve anything. I jumped into an infinitely repeating hall/chute thing and the game cut to credits. That doesn't explain a damn thing. Why would this game be included in a challenge? All it did was make me relive the maddening non-conclusion that I faced the first time I played...

Yan Loong Legend 3 : Double Swallow

Play Yan Loong Legend 3 : Double Swallow

Dec. 24, 2012

Rating: 2

Man, I just got over the fact that it's the "swallow sisters", and now I notice that for the description on at least 3 of the strikers, it refers to them as "junior cocks" in their perspective armies. I'm not even 100% sure what that's *trying* to say. What's a "junior cock" supposed to be?...other than, ya know, an underage dude's manhood, or maybe a young rooster, but neither of those seem to apply in this case...

Developer response from deleteduser

Merry Christmas!Thanks:D Maybe I should improve these names.

Yan Loong Legend 3 : Double Swallow

Play Yan Loong Legend 3 : Double Swallow

Dec. 23, 2012

Rating: -1

Wowza, the double swallow sisters? I'll bet they get a whole lot of attention from the guys when they go to bars, huh?

Snowball!

Play Snowball!

Dec. 23, 2012

Rating: -1

Alright, one issue; this game is solely about points, which is an issue in and of itself, but another problem is that there is at least one way I know of to get infinite points. With the right magnet tower and the little spring flipper thing just below it you can just get the ball in there and keep it in there, hitting the trees and the pad thingers that give you points for as long as you want. All you have to do is, when the ball is against the spring, hit the button to make the spring go, then hit the space bar thus slinging the ball around the magnet tower and straight back down into the trees and pad things again. If I was an extremely insecure individual with no real life merits I could sit here all day just doing that over and over again in order to eventually get the top high score. Fortunately I'm a confident individual who happens to have no real life merits, so I won't do that, but still.

Three Body Problem

Play Three Body Problem

Dec. 22, 2012

Rating: 7

At first I thought that the thingers (I'll call them drones, like hothmonster) were just chasing me, but after some experimentation I realized that you're not running away from them as much as you're doing a sort of little choreographed routine. The drones don't really try to run directly into you, they always try to go to one side or the other. Unfortunately the side that each drone goes on switches every time they collide with a wall/each other, so really you can only know which one they want to pass on by watching them. Regardless, I'm a fairly big fan. This is simple and gets the job done, so there really isn't much in the way of constructive criticism that I can offer. Heck, I can even draw butts and vaginas in the air; what more could you want?

Music Box of Life 4

Play Music Box of Life 4

Dec. 22, 2012

Rating: 376

Well that was in illogical response. Why not just go to ballet school but maybe not sleep with a creepy old man? Am I misunderstanding something about ballet school; is sleeping with old people a necessity for moving forward in the world of dance? I know that in the olden days ballet school was basically a place for prostitutes in training, but I had assumed that wasn't the case anymore. Plus these days ballet dancers are always too skinny because butts and boobs get in the way, so they wouldn't be very good prostitutes anyways. And why rip up the flier? That's a dick move. What about all the other people walking by who might want to go to ballet school and/or bang old dudes? Oh well, as with the others in the series I did enjoy it. Well done.

Developer response from FunBunGames

Thanks :)

Berzerk Ball 2

Play Berzerk Ball 2

Dec. 20, 2012

Rating: 2

Oh, and one other thing; as some others have pointed out, you do lose a lot when hitting the ground. Also, comet strikes really aren't all that good. Combine those two things, and it equals up to the fact that when using strikes, it's very best to use ground ones; the way to do it that's worked out best for me is to wait until just before the geek hits the ground, then click. Not only will you avoid any speed loss from hitting the ground, but if you did it correctly he should go sailing pretty high into the air. That especially applies if he had any significant downward velocity beforehand, as it seems that vertical speed before an upward hit gets translates into upward velocity afterwards.

Berzerk Ball 2

Play Berzerk Ball 2

Dec. 20, 2012

Rating: 1

Idk, I think creep magnet is the key to moving along at a good pace. If necessary, try using marcus and maxing out creep magnet, as more creeps = more money, distance, super-smash reload, and (I think) exp. Idk, that made everything way easier for me. Also make sure to complete challenges, as they passively increase your monetary/exp gain and unlock teammates that can help you immensely. As to the drill thing, I've never had it freeze on me; I think that moatster is correct in that if you wait til' the bars pop up it won't cause a problem. Oh, and what *does* V-P stand for? Valiant protagonist? Vagina person? Vagina p***y, perhaps?! I must know!

Shadez 3: The Moon Miners

Play Shadez 3: The Moon Miners

Dec. 19, 2012

Rating: 3

Sorry. Anyways, I can't even beat the first green level on med, because A) building access is restricted, and in absurd ways. For ex, why the hell would a barracks make building a nuclear p-plant possible? B) the comp has unlimited power/ore, with no need for p-plants or ore refineries/silos/drills/trucks C) You can only build directly adjacent to others which, along with the building restrictions, makes smart base setup almost impossible D) They only need ~4 buildings to do EVERYTHING. For ex, I need a factory, barracks, and air base (plus all the buildings that unlock those) to make all unit types, yet they need a single building to do so. There's others, but I'm done wasting my time here. Idk what was going through the dev's head, but this is absurd. As a strategy game, performance should be dictated by strategy, but the problem here isn't that the comp is a strategic master; it's just playing by a completely different set of rules.

Shadez 3: The Moon Miners

Play Shadez 3: The Moon Miners

Dec. 19, 2012

Rating: 57

Ok, what the...I'm not going to lie here, it's like there was no planning or balancing here whatsoever. As far as the special bluish colored levels, the tutorial sort of ones, I finally got frustrated enough to stop doing them by the "against strikes" level, because the description says "Build shield buildings to protect against air strikes!...except that's a problem as you specifically DON'T LET US BUILD BUILDINGS. Therefore, their single missile air strike things decimate my units when they're in groups, and in groups is the only way to do it because, as with every other level, the enemy simply rebuilds anything you managed to destroy within 30 seconds or so, and seeing as they don't have energy or resource restrictions, simply killing their units until they run out of resources isn't possible. Hold on, I'm going to need to use another comment here, because this is going to get too long.

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