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Fear Less!

Play Fear Less!

Mar. 05, 2013

Rating: 27

Ok, does this, like, actually end? There's a badge for finishing and yet I just ran away for almost a full 8 minutes before finally winding up dying and still nothing. I long ago got all the upgrades, and I'm getting a tad impatient with spending 5-8 minutes per run over and over again and seeing no sign of any sort of end, especially since, again, it's not like there are any more upgrades to get. Oh, and the fox ears are awfully useless for such an expensive upgrade. Heck, they don't even work on the grey fox things. Or are those supposed to be wolves? Either way, 200 gold is awfully steep when less than 1/3 of the enemies you encounter are affected.

Developer response from innomin

yes, it does end. in order to win, you have to become "stronger". (not upgrades) also, fox ears are probably the most important upgrade in the game, because they help with some of the more difficult challenges. trust me, you will need them. anyway, thanks for the review, although I can tell you were getting frustrated. sorry!

Ms Vision by Proxy

Play Ms Vision by Proxy

Mar. 03, 2013

Rating: -2

Yo man, Ms. vision by proxy is totally hot. Specially those sexy eyes...err, that sexy eye of her's...

Bunny Cannon

Play Bunny Cannon

Mar. 01, 2013

Rating: 0

Ok, I guess I'm not the only one annoyed by the level design. On every level there's some basic idea, something you have to do, but then for no ostensible purpose there's always the inclusion of some chute/s next to the basket that result/s in the bunnies being just as likely to go rolling off the level as into the basket. That's the kind of garbage I'm talking about. The thing is that there's obviously no way you're going to be able to predict how your shot is going to react that far down the level, so again, you just shoot and kinda hope physics work out for you. After doing that in every freaking level I'm ready to hunt down the developer and give them a good slapping for making me so angry so early in the day. Seriously, if the dev had done away with all the bullshit that results in 3/4 of your bunnies randomly getting destroyed this would have been rather fun. Right now it's far more trouble than it's worth.

Developer response from camaleonyco

Sorry to hear about your frustration. I will slap my face on your behalf. Inexperienced developers as myself tend to overlook when the difficulty is getting too high during development. I will try to improve my game design skills for the next game. Thanks for giving it a try.

Bearbarians

Play Bearbarians

Feb. 28, 2013

Rating: 0

Alright, scratch what I last said. I spontaneously got the 5 game in a row achievement, with no rhyme or reason to it. Now let's see if the 15 game in a row one will decide to come along too...

Bearbarians

Play Bearbarians

Feb. 28, 2013

Rating: 5

Are the "win _ games in a row" achievements bugged or something? Cause I've definitively won over 15 games in a row, and yet I have neither the 5 nor 15 win achievements. Previously when this first came out on armorgames I could get the 5 win one, but there the 15 win one appeared to be bugged too. Or is there something about them I'm not understanding? That would seem hard to do, it's kind of a straightforward requirement...

Grapple Hog

Play Grapple Hog

Feb. 27, 2013

Rating: 3

Yo, guys, the "locked" stuff is just skins. They don't provide any advantages aside from looks. It's not that big a deal.

Shadow Snake 3

Play Shadow Snake 3

Feb. 27, 2013

Rating: 166

Another big problem I'm seeing is the absolutely measly portion of energy we get for repeating levels. Seeing as it's borderline impossible to complete many levels on hard or impossible without upgrading, and yet I'm averaging about 100 energy per level repeated, how exactly are we supposed to get upgrades? For anyone who's not very good at math, you'd have to replay levels 100 times to get even a single upgrade costing 10k. There's no way in hell I'd ever even consider doing that. Also, tail movement feels incredibly sluggish. Unless you fully extend your body, you can't move it because rather than our tail actively following us instead we're forced to drag it along, meaning that, say, if your tail tip is in the middle of an incoming stream of enemies you're left frantically running across the level just to get out of the way. We're supposed to be dodging things like mad, we don't always have half the level to spread out over in order to move the tip of our tail a centimeter or so.

Developer response from playpanic

Could "insane-difficulty" called so if people can beat it all in one day? ;)

Shadow Snake 3

Play Shadow Snake 3

Feb. 27, 2013

Rating: 341

Alright, pretty good. One problem I can see here is the hit detection; while playing levels that include streams of enemies, it quickly becomes abundantly clear that enemy graphics, particularly those of the smaller enemies, aren't actually reflective of their hitboxes. I think that's what's going on here; enemies have the same sized hitboxes regardless of what their size appears to be. It makes it very difficult to not get hit when you're not actually sure where that's going to happen.

Developer response from playpanic

We've reduce some hitboxes. So now it's easier to play and avoid. But it's still better tactics to move, not to stay and hope that enemies don't hit the snake.

Feesh.

Play Feesh.

Feb. 23, 2013

Rating: 0

Alright, I know I said that was going to be my last comment, but I had to put down one more here, just because it perfectly illustrates why our relationship with dark blue feesh is bad; Ok, so dark blue feesh. this one started out as big as me when I was rather large, I was slightly bigger but couldn't eat it since we can't eat dark blue feesh...well, it just sat around, getting huge eating others and growing. Now I've been thrust outside the playing area as the dark blue feesh couldn't eat me, but it was larger than the play area and couldn't leave. I'm going to have to restart, as I'm completely lost in the abyss outside the play area at this point, since the feesh, while turning, rocketed my way off somewhere. Not that it mattered, since I couldn't get back to the play area to eat anything else anyways. And why the heck would you not include a dang pause button?

Feesh.

Play Feesh.

Feb. 23, 2013

Rating: 14

Ok, final comment; my issue with the huge enemies is that they don't start small, they simply appear already incredibly large then grow from there. For ex, last time I was going about my business when suddenly a massive multicolor attractor thing appeared. It was literally the size of the whole play area. There was nothing I could do to avoid it; it just sat there taking up the whole area, growing and killing me every time I respawned. I had no chance to outcompete it b/c it started that big. There has to be some solution; I realize that only having tiny feesh means you'd never lose, but at the same time it's really a turn off when you know that any moment, regardless of lives, you could lose solely based on luck. Maybe we're like a red feesh? When an enemy eats us they get much smaller? Also it would be nice if we could eat the dark blue feesh, as all our opponents can.

Developer response from Teejay5

Thanks for your comments, you bring up good points and suggestions for balance/tweaking. And also, congratulations, you just wrote me the most criticism I've ever received, me being new and all, haha. Did the massive "attractor thing" spawn huge or did it just move onscreen? Maybe I'm just not understanding what you're saying, but all feesh except for the blackish ones spawn at the same size. And thanks a bunch for the red feesh suggestion, I think I'll follow through with that idea. And quite a few people have complained about those darned dark blue feesh, so I'll get on that. I think I'll also put a size cap on enemies so they can't literally take up the whole playspace.

Feesh.

Play Feesh.

Feb. 23, 2013

Rating: 2

Almost forgot, one more thing on both fronts; we should have some sort of little trail that indicates that we're moving. When there's nothing in the background it's tough to tell what's going on, it looks like we're not doing anything. When I first played that kinda threw me. Also, as to natural selection, this could never involve natural selection, because for natural selection to occur reproduction must occur. Survival only occurs because it allows further reproduction. If something cannot pass on its genes it's dead in the eyes of evolution. Yes, that means many humans may as well be dead as far as nature is concerned, particularly as they get older, but the truth of our existence is an incredibly depressing one, so I try (often unsuccessfully) not to think too much about it.

Feesh.

Play Feesh.

Feb. 23, 2013

Rating: 1

Yeah, 'cept there's a reason that in the process of natural selection animals didn't become super-powered monsters capable of swallowing cities; that requires energy, evolution has to balance utility with upkeep. So the feesh that was larger than my screen by the end would've died due to not having enough food to maintain itself. Well, and also oxygen levels have gotten lower over time, which is why animals aren't nearly as big as they used to be. That aside, another thing that's incredibly annoying by the time you get larger is the little blue ones that, despite being mere specks that you can barely see, are still entirely inedible and unable to be gotten around. That's extremely frustrating. Oh, and if there are feesh that can cause negative effects, there should be ones that can provide positive ones. I thought that would be the case with the multicolored ones, but it wasn't unfortunately.

Gear of Defense 2

Play Gear of Defense 2

Feb. 23, 2013

Rating: 2

Alright, one last comment, I promise. Seriously, what the hell is the matter with this developer? Not only has the game apparently either stayed the same or deteriorated, there's also the issue of pierce: with it the game is excruciatingly easy (if those two adjectives can go together. Actually I don't think "excruciatingly" would be an adjective since it's describing another adjective, but whatever), without it the game is impossible, so how the hell was whoever made this planning on it playing out? We obviously weren't meant to play without, which is ridiculous since we're already restricted enough what with making us buy everything in order, but with it it pretty much breaks the game too. I think maybe the developer might just be kinda retarded. That's what I'm going to chalk it up to, at least for now.

Gear of Defense 2

Play Gear of Defense 2

Feb. 23, 2013

Rating: 1

Alright, I take back what I said; not only is this game not better than the last, it actually appears worse. Couldn't you reload in the last game? And didn't it actually tell you why you got certain scores rather than leaving you to guess that it's based on accuracy? Like, how the hell does a game actually degrade feature wise from one game to the next when it's almost the exact same thing?!

Gear of Defense 2

Play Gear of Defense 2

Feb. 23, 2013

Rating: 1

Well, I see you still make us buy every gun. Why the hell you wouldn't change that from the first game (which is basically the exact same thing more or less, seeing as you didn't really fix the majority of what people suggested fixing there) baffles me...

Crazy Digger

Play Crazy Digger

Feb. 23, 2013

Rating: 0

Between the "music" which includes various obnoxious gastrointestinal noises (with a very pleased sounding woman thrown in there for some reason) and the general gameplay it mostly winds up simply making my head hurt.

Fruity Week

Play Fruity Week

Feb. 23, 2013

Rating: -8

Chyea, fruity is right. I'm guessing that most females would likely find the claim of this game being for girls to be offensive. I know I sure would if I was one. Of course many females also don't mind shopping or romantic comedies or engaging in intimate liaisons with males, so clearly we don't think exactly alike...unless those intimate liaisons are with me, cause in that case I could understand 100%. I'm a freakin' buffet of masculinity. Sometimes I stand in the mirror and think "Shit, how'd I ever get to be so attractive?" then begin to reach out to touch my strong chest and shoulders, only to remember I AM me. I'd go on, but these comment boxes are too small. Plus I don't want to depress any ladies out there who might not get the chance to have a piece of my sweet lovin'. And then there's the fact that this is a game site and talk of my rugged good looks is probably a little off topic.

Catch a Duck

Play Catch a Duck

Feb. 23, 2013

Rating: 1

Yeah, kinda feels awfully sluggish, as others have suggested. The way snares and ultimately movement in general works bothers me, particularly because unless you're REALLY careful around them your pathing will walk you directly over em'. You end up having to move in increments of one space to avoid having the fox wander right on in there. Oh, and on a final note, I'd like to say that after catching an animal, the fox sounds a little like how I'd imagine a gay fellow would upon being pleasantly surprised by his boyfriend placing his finger up said fellow's butt. Now that I've said that I hope you can all think of nothing else when you hear it. Good day.

Hide Snowman Players Pack

Play Hide Snowman Players Pack

Feb. 23, 2013

Rating: -3

Hm..."hide snowman"? Well that sure doesn't sound anything like cover orange. Of course, surely with such dissimilar names the gameplay couldn't simply be a cheap attempt to cash in on the relative success of the cover orange series? No, a game maker would never attempt to do such a thing. Never! Seriously though, at least they could've named their site something other than "be played". No good sir, I will not be played, particularly not by your poor version of someone else's game!

Granny Strikes Back

Play Granny Strikes Back

Feb. 21, 2013

Rating: 0

well hey there snowgirl, you lookin' mighty fine...

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