So, this is not a skill based game, but luck. Just click as fast as possible right in the middle of the screen. You don't actually have to get that many circles with one click, you just have to hope for a chain reaction. If you start in the center, then you might get two or three new hotspots that trigger the circles on the outside too. I, at least, got 58/55 on first try on lvl 12 with that approach. Earlier on, it doesn't work though.
I initially gave the game three stars, because while the idea was cute, overall it got a bit boring. But the end made me chuckle too much so I uprated it to five stars. To make a person play an entire game just to deliver a joke, is a dedication I cannot overlook.
Very funny, refreshing concept, nice artwork, the controls and physics need a bit getting used to, but while some levels were pretty hard for me, eventually one gets the hang of it. I enjoyed playing it. Only thing I need to complain about is the lack of choice of controls (unless I missed that option). Dear developers, please think of people using other keyboards. If I have to use z and x, then I have to use my little finger for x, and that gives me way less control and some pain to boot.
Some people in the comments here are still acting as if there's going to be new chapters if we just wish hard enough. It's not gonna happen as everyone closely following him knows very well. Pseudolonewolf has long been past the point where he could ever continue Mardek. Even if he will be able to sort out his personal stuff and still want to produce games, it will not be Mardek. The best he's offered is a sort of summarization of how the story was gonna play out, but it's not even likely that's gonna be published as I see it.
I don't think you can get the badge with the tower. The score in the abdge information only updates with the highest score between the three acts for me, and not with the tower score. I don't see however how it is even possible to get the badge with any of the acts. I looked up the scoring formula and it simply does not seem possible since the time taken gets substracted with a factor of 12 from the final score, but without taking your time it's impossible to win on suicide difficulty, and the other acts don't give enough points.
For people who want to decide wether it's worth it to keep trying: There are four levels to the pong game at 25. I managed to beat it by opening some tabs and slowing down the game with that (only works on old PCs, I guess), but that level really made this game drop from 3 stars to 1 star for me.
I love the concept, and I'd love the game too if not for that bug I get where almost everything I draw appears twice, partly overlapping and doing weird movements because of that, pushing each other away, making it nearly unplayable.
I use the latest firefox version and the game works just fine. Aside from that, I think it's quite a cute little strategy game, the opponents always do seem overpowered at the start, but when you manage to survive until having everything upgraded, they're all easily beatable.
The having to try out the teleporters first was annoying and did not add meaningfully to the difficulty of the game, it just added pointless necessary trial and error experiments. Aside from that a nice puzzle game and the almost certainly sincere compliments when beating a level were a nice touch. I always like to be told I'm special.
Nice enough concept with cute graphics, but there's not enough to actually think about. The main work in this game is searching for the icons, and the actual riddle is almost never anything to write home about.
Honestly, I would love to hear what exactly happened in runs of people who got the hard badge. Just now I got yellow madness at the exact moment the game started, so I had a x50 multiplier from the get-go, I got 96% of the shapes, and did not hit one red shape, and I still didn't even break the 2,000,000 mark. What needs to happen for more points? Anyone share any experiences?
It's not only "partly" luck based, I'd say. I have had several runs where I got yellow madness plus purple power several times, did not hit a single red shape, got a multiplier of more than 90 and around 80% of the shapes and I did not even break the 2,000,000 mark. And I have no idea how I apparently got 4,618,997 points once, years ago. It's okay, since the game is nice and beautiful but it's still somewhat discouraging, when it almost doesn't matter how good I do.
While I don't think that the number of killed Biters isn't exactly a "random factor", I will have to retract my hypothesis anyway. I did the test in the other direction and got a Razor Queen when killing no Biter at all at a small nest. So we can safely rule out at least that the probability of a Razor Queen appearing is exactly the number of Biters killed. And anything else would be just weird, so yeah. It makes me a bit sad, since I was really convinced of it. On the bright side: I just killed my first Razor Queen. And on the bright and confusing side: I got both the award for killing a Razor Queen as well as the award for killing two Razor Queens for that.
This one was more challenging than their "sequels". Still as good though. Love the concept, the art, the music and the gameplay. The controls and jumping etc work just as they should in a platformer. Undeniable 5 stars for the third time. I would be interested in a story though. Who is the madman that locks people into chests?
So, I did some testing, and I do think my hypothesis is correct. My first Razor Queen in my current run of this game appeared after I tried to kill only Biters on the small nest. Normally, Biters seem to have a spawn rate of something between 5 and 10 percent. I then tried killing about 25% which did not produce a Razor Queen but a normal Red Queen in the end. But when I tried for 50% it worked. Now I have two working hypotheses: Either a Razor Queen will spawn in a nest with more than 50% killed Biters, or after exactly 100 killed Biters, since I do remember that she also spawns during bounty runs. My favourite theory is that every time a normal Red Queen may spawn, it has a chance of being spawn as a Razor Queen with a probability that increases with Biter kills. Meaning that killing 100 Biters will ensure that a Razor Queen spawns instead of a Red Queen. This also accounts for Razor Queens being possibly spawned at every other opportunity, just with a lower probability.
@papchips I'm almost sure it says so in her bestiary entry, something about mutations in nests with a lot of Biters. I can't say for sure though since I have lost my old saves, and have to start from scratch right now, and I can't find it in a quick google search. But I remember that I have once encountered a Razor Queen coincidentally, and that the consequent times I have seen her were after I tried killing a big percentage of Biters. But maybe it was a coincidence then too, who knows?
The Razor Queen is said to appear in a nest with a high frequency of Biters. I had a hypothesis that this means if I kill a lot of Biters, I can make her appear. So I tried only killing Biters and letting the other Glooples go, and that worked several times, on small nest too. Takes a while though, since they're not all that frequent.
As with the first part I really like everything about this game, except the finnicky jumping control and the handling of edges. Jumping onto a moving platform should not be as difficult as it is here.
I really hate physics puzzle games that rely on timing. It's just not fun, and has nothing to do with what makes puzzles fun. And other than that, the concept is nothing new and exciting either.