The mechanics of this game need some serious work: My army surrendered in the last mission after I destroyed like five enemy tanks while losing only one and was just about to take the last trench with no single enemy soldier to be seen and myself having approximately 40 of them out.
I don't understand this.
This is a good game, it made me think. I had my problems in chapter six arguing against the notion that all this would senseless if the perfect answer cannot be found though, because I really do think that philosophy is exactly that ... but I guess the answer to that was acceptable. I now have a slightly better opinion about philosophy.
This could really use a way to save during a puzzle, especially with the harder ones it became a core when halfway through you decide you want to stop for today.