I would really like to know how the damage gets calculated. First I thought it was a simple addition and substraction with defense and attack, but that doesn't quite work out. When my defense is 125 and the foe's attack is 75, I seem to get 45 damage. And no, I didn't overlook the elemental damage.
That was surprisingly easy. It's a little bit hard to get who has the ball and who I'm controlling when I don't have the ball, but I got the five-goal-in-one-game medium badge at first try, so that's that.
While I sorta understand some of that rage because of the BotD in some of the comments here, it was not all that hard, guy. In effect you get 30 points for 10 minutes slight concentration. That's decent, I say.
Sadly it seems it is entirely impossible for me to play this game properly. The dodge does not work at all and aside from that the movement is to slow and stuttering to control the character well enough anyway. I blame my old computer of course, but it's a shame since I really like the mood and concept of the game and also want that BotD. I crave to have all the check marks filled up every week.
Phew, I had exactly enough balls to finish the last level with none left over. I took to long to figure out that you can't paint balls completely when they have a nose. Who wants balls with noses anyway?
Maybe I'm too stupid for this but I can't seem to figure it what kind of startegy would bring anything. The computer always seems to be way faster than me.
I really like the concept, in its entirety it's something new and the little twist to the Romeo and Juliet story is refreshing. The art and music is great too, and I can find no real fault in the mechanics, it has an appropriate learning and difficulty curve. Great game.
This takes way too long for a BotD. After one hour I'm only through the first two levels with 20 antidotes, and there is no way in hell I'll try any longer than that. If there were at least some armor or health upgrades.
This game is pretty intriguing. I find myself taking a lot of time trying to calculate the maximum profit of each voyage, while it would be a lot faster simply travelling for any profit. I also feel I should plan out my routes far further than simply to the next town in my travel radius, like also considering the towns that come after that. But I'm not that far gone. Yet. But I really think a travel and trade based game like this ought to have achievements for maximizing profit per journey, or something like that.
Fairly easy. I totally ignored the space station and got no problems because of that. Also pretty fun. It was a good thing though that the game wasn't over once your ship was destroyed.
Every damn time I make a useless move because nothing I need is there, the new gems appearing are EXACTLY what that cheating slime dude needs to do yet another special attack. What kind of random luck bullshit is this game?
This is a very beautiful game. Perfect for peaceful exploring. I wonder how I got the quick fox title though, I sure thought I took my time with collecting all the mushrooms and stuff.
I really don't like that I have no time to even look what upgrades are at least available, yet alone think about which are more usefull. I also don't like that a black screen gets in the view when I want to collect the last coins. This game is way to hurried to be pleasant for me, I am sorry to say.
The basic concept nothing new and exciting, but I liked the music, the humor and also the starting screen art. It's a nice picture. So all in all, better than those damn tedious and annoying This Is the Only Level games with that elephant.
I simply love this game. It is so very clever and funny, and it is surpising how it makes sense the whole time. There are a lot of possibilities and the resources get used very efficiently, there are few point-and-click adventures that let you use items several times.
I usually really like puzzles like this, and I have to say that I can't yet grow accustomed to the game mechanics here. Others I know use the mechanics to fill out cells with a left click and mark the X with a right click and letting click and hold fill out which is way more comfortable than both types here. I also can't become friendly with the time limit and the penalty for false clicking. One of both would be okay, but together with the awkward mechanics it's really bothersome to play under time pressure and then having to pay especial attention to every single cell you click. But I guess I'll try it out some more.