I must say, I have played through all the parts of this series until now in one go, and didn't expect to invest myself into the characters and the story. I just wanted the badges, and wanted to start from the beginning because I dislike starting stories from the middle. But you made me care for the characters by now, and I love that there's an actual plot. I'm off playing the rest of the series now.
Oh, I get it now. God, sometimes your brain is just wired wrong. Probably because of the Roman numbers, it didn't occur to me they could just be a time of the day, unrelated to the Roman numbers of the clock face.
It's a nice atmospheric game, most puzzles are just the rigth amount of difficult. But honestly, I don't get the clock puzzle. I don't see a connection between the numbers you get when the shadows line up with the wand drawings (II, III, V and a :), and the numbers the clockhands go at (minute to II and hours to VII). Except that 5+2=7 and 5-3=2, but how could that exact derivation make sense here? All in all a good game still though.
Great game. I was a little bit lost with the rogue for some time though, because after losing once I just kept losing with them and couldn't level them up, but with all the bombs available that could be turned around. It's a really fun and action paced game with a concept I haven't seen this way before. I enjoyed playing it.
The lag on the final battle (what with the fire and rain and gore and all) against the three bosses made this actually easier. Sometimes my slow PC helps me.
I'll have you know that arrows and cannon balls really lose all their effectiveness in water. So I feel, by right, that Moby Dick should lose no health when under water (also, I would be able to get that hard badge easier then) By the way, I love this game, it's a lot more fun than the book was.
Would have been nice to know that progress isn't saved, or if it is, I was too dense to figure out how to continue. Aside from that, a nice game with good music, unique concept and a nice atmosphere altogether. A little too finnicky for my shaky old hands and my laggy old PC, but that's not the game's fault.
The graphics are good, it runs well enough, the music is nice (but a little bit monotonous in the long run). But at the end it's sadly rather boring. It's the same all the time, you don't have anything to do, you just click and watch the little guy fight the same kind of monsters again and again and again. If there would be a captivating story, some kind of a real goal to work towards too at least. But not really. All in all it's a mediocre game from the assembly line.
While the game is really funny and well rounded and everything, I have to complain about the huge lag and apparent CPU requirements. The graphics and game mechanics (you only walk around and there's some dialog) really ougthn't to require that much. It was nearly unplayable for me, what with randomly freezing every ten seconds or so, and I have played other games with numerous enemies in high resolution and effects, with complicated game mechanics and stuff without problems.
After more than a year, on and off trying to solve lvl 40 I finally looked at a walkthrough. Honestly, I don't think I would have ever gotten that one on my own. So, props to anyone amrt enough for that, and also props to the developer thinking that insane kinda thing up.
I just started the game, but when I recognized three items from the first series, I instantly had to give it 5/5 stars. What would Mr. Gilbert do without his paper knife?
Sorry for answering your comment only now: we try to check our comment section as often as we can, but, with so much work to do, sometimes we need some extra time to check smaller game like this one. Thank you for your words; we're REALLY sorry this isn't but a demo: as you may have read, we tried to develop the full game with kickstarter, but we didn't get it. Right now, though, we still want to develop "No Rest for the Wicked" - to support us, just follow us on Twitter or Facebook and spread the word! :D
I understood that Matter of Caos reference. Just wanted to point that out. And of course this game is nice too. A little short and on the easy side, but well done.
It's always great to see someone getting an AMOC reference! XD It's short, indeed - we decided to develop the "Rogue Quest" series as an interlude inbetween our releases on Steam, which take so much effort. We hope you'll like the next episodes as well! :)
I just finished playing the four episodes without much of a break, and I must say, I really enjoyed these games. They are a perfect mixture of noir, Lovecraft, humour, old-school point-and-click references and heartwarming story elements (I'm glad the dog and Mr. Gilbert got to be friends after that) Thank you for this wonderful series.
Thank you VERY MUCH for playing and enjoying it! We already saw you liked Rogue Quest, too, and it's great. If you liked it that much, you may want to know that: 1. As soon as we'll raise enough resources, we'll develop "A Matter of Caos: No Rest for the Wicked", another Mr. Glbert's adventure, for which we already wrote a basic screenplay. 2. In the meanwhile, you could try "A Tale of Caos: Prologue", here on Kong, which is the beginning of another Caos series. 3. If you're going to like that one, we're now on Steam with "A Tale of Caos: Overture"! Thank you again and have a wonderful life! :)
That really racked my brains. Were it not for the deep satisfaction of solving this without using a walkthrough, I would be disappointed by that measly medium badge.
Sorry for answering your comment only now: we try to check our comment section as often as we can, but, with so much work to do, sometimes we need some extra time to check smaller game like this one. Thank you for your words; we're REALLY sorry this isn't but a demo: as you may have read, we tried to develop the full game with kickstarter, but we didn't get it. Right now, though, we still want to develop "No Rest for the Wicked" - to support us, just follow us on Twitter or Facebook and spread the word! :D