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wfaulk's Comments

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Pool Live Pro

Play Pool Live Pro

Nov. 13, 2017

Rating: 10

Hm. Kongregate's change to HTTPS has apparently been done, and the game's still working for me.

The Alchemist

Play The Alchemist

Nov. 01, 2017

Rating: 782

All of the incorrect potion choices apparently result in the same "Regardless of what the potion actually did" text. This seems like a missed opportunity to come up with something entertaining for each wrong choice.

The Alchemist

Play The Alchemist

Nov. 01, 2017

Rating: 102

For a game with multiple endings, repeating the game is really tedious; even with ESC to zoom through the text, all the transitions go at normal, slow speed.

SWITCH or NOT?

Play SWITCH or NOT?

Oct. 25, 2017

Rating: 12

"brainstorming brain teasers and logic games for intelligence people with high IQ" ... but not necessarily with good grammar.

Boo!

Play Boo!

Oct. 25, 2017

Rating: 3

I love that we can now finally click on the thing to do rather than having to drag the pumpkin/ball to the thing. Thanks, Bart!

Song for a bird

Play Song for a bird

Oct. 06, 2017

Rating: 12

Would be nice if you could just type the answer rather than have to click on the leaves.

Arcalona

Play Arcalona

Oct. 04, 2017

Rating: 1

I'm at a point now where I'm going to have to wait long enough that it makes sense to divert my attention, and the game's made little enough impact on me that I seriously doubt that I'm going to remember to come back. Not a great mechanic.

Unpuzzle

Play Unpuzzle

Sep. 04, 2017

Rating: 1

I don't understand the rules for when the rotating blocks lock in place. There are times when I can rotate them so that they are only bound by one tab, but I can't swipe them away; they just rotate again.

Developer response from KekGames

it is unlocked, when none of it's connectors overlaps another square

Hexa_Match

Play Hexa_Match

Aug. 23, 2017

Rating: 3

I feel like I'm doing some of these the "wrong" way.

Exit/Corners

Play Exit/Corners

Aug. 21, 2017

Rating: 1

"Loathe" is a verb. The noun you want to use is "loath". Much like "breathe" and "breath".

Developer response from Percon

Oh, dang, you're totally right. Will fix that next version.

Plumber Duck

Play Plumber Duck

Aug. 03, 2017

Rating: 1

It would be nice if we could mark pieces that we're sure are in the correct orientation.

Exit/Corners

Play Exit/Corners

Jul. 31, 2017

Rating: 3

I despise this way or presenting dialogue. The typing-out-one-character-a-time thing is really annoying. It makes it hard to read. And, yes, I can hit spacebar to get it to stop doing that, but sometimes that seems to skip directly to the next batch of text. Just slap up each segment all at once.

Developer response from Percon

Try jacking up the text speed from the options menu from the title screen and see if that helps. In a future build I'll try and have the max speed be instant like you described. If you ever skip over a line, you can use scroll wheel or arrow keys to re-read previous messages. Thanks for playing anyway!

Sort the Court

Play Sort the Court

Jul. 07, 2017

Rating: -3

Stop asking me for a damn sandwich!

Save To Kill

Play Save To Kill

Jul. 06, 2017

Rating: 0

"You defeated!" You're going to need either an object or a verb there.

Developer response from decafpanda

It's an easter egg for Dark Souls fans. :)

Stranger than Fiction

Play Stranger than Fiction

May. 21, 2017

Rating: 0

Interestingly, I stumbled back on this game today (a little over six months later) and now it works.

The Last Stand 2

Play The Last Stand 2

Apr. 12, 2017

Rating: 4

If a dog gets to the barrier below/left of "me", then the survivor down there is too stupid to shoot at it, and my weapon won't turn that far. Basically, if a dog gets to that point, I'm dead.

Mine of Sight

Play Mine of Sight

Apr. 08, 2017

Rating: 4

This game, among a number of others in recent months, frequently fails to notice trackpad taps as clicks. In most other such games, I am able to work around it by double-tapping and holding, but here a long press means something else. I am basically not able to use tap-to-click with this game with any consistency. I'm sure there's some common development library that's at fault, but it's really annoying.

Developer response from ZBlip

Sorry for the problem. There is a control scheme where you mark tiles first, maybe that might work better with a trackpad

Cube Escape: The Cave

Play Cube Escape: The Cave

Apr. 02, 2017

Rating: 1

I'm an idiot. I didn't realize you could get the little guy to walk along the bottom piece by piece. I had him sprinting for the end.

Cube Escape: The Cave

Play Cube Escape: The Cave

Apr. 02, 2017

Rating: -3

The move-the-diver-around timing puzzle is ridiculous. These games should be about figuring out puzzles, not how to click on the right point on the screen in the right millisecond.

Solar Garden

Play Solar Garden

Apr. 01, 2017

Rating: 3

Literally the second puzzle is an 8-tile puzzle. I hate those regardless of the fact that they're incredibly lazy game design. I'll save judgement until I complete, but this isn't a good sign.

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