These Cube Escape games started off great, with puzzles that fit the story. Now we're playing sliding-8 puzzles and working against the clock. I'd prefer fewer of these of better imaginative quality.
For those asking why a fish is a sole: in English, many kinds of flatfish are commonly called soles, including the Dover sole, scientific name solea solea.
How many different versions of this game can there be? "Doodle God" (non-"Blitz", whatever that means) not only already has badges, but is part of the "Best of 2010" quest.
I'm sure that there are people that like this game (though I might question their sanity), but I find it hard to believe that the negative commenters are such a small vocal minority that this game legitimately gets a 3.6★ average. How many voting shills are on Kong? Is there any way to see a list of the (currently) 5076 users that voted, along with their votes? Should voting averages be changed to prefer higher level users?
This one felt more like just a random collection of puzzles than the more compelling cohesive story-building puzzles of the other Rusty Lake Box games.
I love interactive fiction. I grew up playing Infocom and Sierra Online games. I own every single Infocom game. I've played a *lot* of community-written interactive fiction games. I've written my own interactive fiction games. With all of that in mind, "'Til Cows Tear Us Apart" is remarkably tedious and generally uninteresting. I fully expect this comment to get downvoted, but I just can't *not* say how utterly boring this non-game is.
That's odd, can you play other games (which require using keyboard) on Kongregate properly? Have you tried restarting your computer? Another browser, maybe?
Ignoring the horrible flicker that I'm getting (which has been reported through the "Game Bug" link), a game as text-heavy as this seems to be, based on the intro, needs to be fluent in the language used. I don't know if other languages are there, but the English is awkward.
We're really sorry for the bug; we're trying to find out what the problem is, even if this is, by now, the only notification of such a bug.
About the English, we already know it's not good enough; unfortunately, at the moment, we have no native English speaker avaible to work with us.
We are doing our best to make it better in the next episode. Thank you for the feedback and the bug advice!
The wall jump wouldn't be so bad if you didn't have to change direction immediately after jumping in order to avoid flying back into the wall. Of course, that's how every wall jump ever has been implemented, and the difficult part is in finding the right timing for the particular game. In other words, it's not clever or challenging: just irritating.
For level 30, place your cursor about halfway up the darker orange part of the building. Aim the arc directly at the rightmost catcher. Wait for the gap to be traveling left-to-right. Throw as the arc passes through the third block to the right of the gap. Do the same for the middle catcher. Do the same for the leftmost catcher, throwing right as the gap wall changes direction.
I played about 3 or 4 levels of SFK2 under a Flash profiler and found that it's leaking incredible amounts of flash.display::Shape objects (1329078 orphaned), flash.display::MovieClip objects (433486 orphaned), and flash.display::SimpleButton objects (163550 orphaned). These are not the only offenders; merely the most egregious. See http://goo.gl/qSstlM
That's odd, can you play other games (which require using keyboard) on Kongregate properly? Have you tried restarting your computer? Another browser, maybe?