Could be an interesting game, but the uninterruptible move animation is way too slow, and the controls are just weird; why not just let us use WASD or arrow keys?
It's basically an escape game without the actual escape. I added that tag so that others who like those sorts of puzzles can find it. Do the same if you agree.
I really want to like this game. It's got an interesting premise and the plot is actually pretty good. But it's glitch city. I already detailed one glitch where if you talk to Lucille just before she "teleports", the game freezes. Then I was having trouble finding some of the alternate endings, so I found a walkthrough, and what they're telling me to do simply doesn't work. I suspect I did something in the wrong order, or with people in the wrong rooms, and it takes too long to go back through it all, so ... screw it. If there weren't so many glitches, probably 4/5 (it's still a little tedious), but as it is now, 2/5.
So: spoke to Lucille in her room about a secret, then immediately spoke to her again. After that conversation, she teleported away and left me paralyzed.
Too much jumping into the unknown to make number of deaths be related to your score. Also too much jumping precision required for what ought to be a puzzle game.
Note that some skills on each tree are useful no matter what weapon you're wielding. I made the mistake of ignoring all but one tree, only to find that the attribute boosts found on the others were very useful, if not vital.
I honestly don't understand how to beat the final boss. He frequently kills me from full health with one hit. I'm level 110 and have 817,418 HP. Have I upgraded my statistics badly? Am I not high enough level yet?
Desperately needs a way to change the key mapping, specifically in "Strength" training. The keys should be oriented so that up, middle, down can be indicated using three fingers in that order. It is impossible to put fingers on the up, right, down keys in that order.
Desperately needs a way to change the key mapping, specifically in "Strength" training. My brain steadfastly refuses to understand "Right-Arrow" as "Middle".
I'm sorry, but adventure games shouldn't involve finding the two pixels where the key is hidden. It should involve figuring out where the key is hidden. As it is, it's basically just a hidden object game.
The bumpers are awful. Bugs bounce off of them in seemingly random directions (maybe the jagged border is involved?) and turns a nice 4/5 puzzle game into a frustrating 2/5 mess.
Solution to sliding puzzle: If the tiles in the top row are numbered 1 2 3, middle 4 5 6, and bottom 7 8 9, click the tiles in this order: 3654 7852 1478 9652 3658 9632 5412. (Divided into groups of 4 just to make it easier to read.)
will develop more harder for you bro, but just win :)