Multiplayer needs some major work. Rather than 30 seconds to allowing boot, it should be more like 60 seconds and then auto-win. I just had someone sit there a long time hoping I'd leave I guess rather than let me win.
Much of this game is just annoying. No instructions until after something happens ("at the height of his speech" when his speech is just symbols with no indicator, click arrows to survive (after you die once), etc). 1/5
More stupidity - how is it possible that the big jet pointing down does not seem to slow your descent at all? This may be the first challenge I don't finish. I really wish I could rate this 0/5.
A strike is *MUCH* too precise given the size of the map and inability to zoom. Also, it says "famous cities" which many of these are definitely not. 1/5
Prior to level 16, I was going to give this game 4-5 stars. The near-instant summons of 100+ units (twice) and a (non-game-final) boss with 350k hp is just plain stupid. 2/5
Stupid design on a later (last?) level. There is a level 6 gate but there is no where left on the entire level to gain xp (and I need almost 1200 to get level 6). 1/5
Watching the rolls I get vs what the computer gets, I find it very unlikely that the game is completely fair. On top of that, this game is at least 75% luck (*not* great skill and a little luck). Also, I'm not a big fan of dice games. 1/5 (would be 2/5 or 3/5 if the description was accurate on skill vs luck).
Lousy physics model. If the wind causes the brick to touch the tower at all, it seems to *always* misplace the brick even if it was perfect fit and almost precisely in position. 1/5 right now. Get rid of the wind/sway and it would probably 3-4/5