I have the Windows version and love it. I have to say that this is a terrible demo. Without the golf shop, it is simply far too random and gets very annoying very quickly. If this was the first version I played, I never would have bought the Windows version.
Here I thought swimming training was bad. Flight is worse - seems like they get more annoying and more grindy with each new stage. Also, on flight endurance, the leader just flew straight through a rock (so I lost).
Roadside barriers seem completely arbitrary. Sometimes if you barely touch them you die while other times you can drive with your whole car completely inside them and not die. Barriers that police can survive getting rammed into sometimes kill you. Also, kill streak sometimes resets for just going near a blue car (and not hitting it). Could be a good game if the collision detection was better (and consistent).
If the mission ends when you kill the last enemy without collecting VIPs and gives you credit for the VIPs, it should give you credit for any unclaimed starts as well. Now I get to play the level over yet again because it auto-ended without giving me credit for stars. :(
What's up with bazooka? It's rated at 10 damage but I just had an undamaged leveled commando die (14 hp) in one shot. And, to top it off, the bazooka somehow fired in between bullets (one hit tree, he fires, second hits bazooka bad guy). Seems *very* broken in multiple ways. :(
Not really. One of the areas in Forgotten Ruins (Area 5?) has multiple fliers and that is where I based my data for the computer odds (it is pretty consistently above 50/25%) from ~15 fights. I haven't kept track of data as well for my fliers (1-2 out during most battles) but it feels less than computer odds.
Flying percents seem off. Rather than 50%/25% block, I'm seeing more like 66-78%/50% (eg 2-3 of 3-4 melee blocked and 1 of 2 ranged blocked) - on enemies. The computer's flying consistently defends better than mine.
Interesting game and fun but has one major flaw. Rare cards are significantly better than common or uncommon and the pricing is ridiculous ($5/master pack which is more than physical CCGs). That makes it a simple game of he who spends the most wins (and/or has *tons* of time to play to earn the in-game currency).
Starts off fun and interesting but quickly moves to highly frustrating. It seems like the developer is trying to heavily push the premium content (which includes upgrades). :(
The physics are wonky. Blocks will start sliding and then stop for no reason (eg nothing in the way, not hitting any flat surface, etc). If a block moves at all after being sliced, it should accelerate (not decelerate) as the initial surface tension was already broken.
Pretty good concept for a game but suffers from bugs (about 1/5 of the time, i fall through the last platform in agility training, etc) and lack of some much needed features (combat speed increase, etc).
I just love how in the later levels I can walk down the street clearing as I go and suddenly there are zombies running up from behind me. Even more stupid is when I can zone to a new street and suddenly be surrounded by zombies at such a close range (and numbers) it's almost guaranteed I die.