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MadBurger 3

Play MadBurger 3

Dec. 18, 2014

Rating: 3

As an idea it's fairly good but the execution of that idea is quite poor. The moving burger ingredients seem like fun at first but on the tenth burger build it gets tedious. Any one who plays the game for more than a few minutes will also experience a glitch or two. It seems to manifest itself as rapidly flashing through the various game assets.

Sentry Knight 2

Play Sentry Knight 2

Dec. 16, 2014

Rating: 32

A solid game with a couple of issues. It looks like it's going to be a bow and arrow game but it's almost entirely about the spells. The firing rate is frustratingly slow and there's almost no enemy that can be killed with a single shot unless you get very lucky. There's not much need for grinding, which is good, but the whole game feels a bit like a grind.

Developer response from JWolfGames

I agree that the bow can be very slow in the beginning stages. When you upgrade the firing rate, however, it becomes quite fast! Thanks for your time with the game, though!

Bobby Da Arrow

Play Bobby Da Arrow

Dec. 15, 2014

Rating: 1

Great little game, just the right difficultly level to be casual. The poison arrow doesn't have a use unfortunately, I think it should probably harm the guy as well as stop them moving.

Jelly Lam

Play Jelly Lam

Dec. 13, 2014

Rating: 2

Great game with a really interesting play style. I played up to level 23 at which point it had started to become more about exactly timing click and cuts than solving puzzles. Over all though a really enjoyable way to lose half an hour.

circloO

Play circloO

Dec. 12, 2014

Rating: 0

Brilliant game, really simple idea but fantastically executed. One thing I really liked was that the first few levels (at least) didn't need restart after restart to complete. There was no "whooops, the ball got stuck"

Ancient Planet

Play Ancient Planet

Dec. 11, 2014

Rating: 1

A fairly enjoyable TD game, the graphics are good and the game play is ok but the user interface could do with some work - for example switching to the second page of weapons under upgrades is hard because the button is so small. Really the problem is there's nothing new here.

Besieged 2 Infinite

Play Besieged 2 Infinite

Oct. 07, 2014

Rating: 54

Not bad but a summary of the game would be: click click click click click click. Why oh why isn't there an auto fire. It's so frustrating to click like crazy only to watch half your arrows miss. Lovely graphics and enjoyable enough game play otherwise.

Developer response from Phoenix00017

You can hold the "space bar" to auto-fire. ;)

Galaxy-Siege2

Play Galaxy-Siege2

Oct. 02, 2014

Rating: 8

Could be good but at the moment it requires too much grinding and there are some odd design choices. Being able to sell modules is good but half price is harsh. There's an almost fixed number of blue things per level so swapping items becomes difficult. The enemies do drop items but it's rare so a lot if repeating a level is needed to make up for the low sale price. Because you can't go back and play a level you have to not kill the boss in order to collect all the stars on a level. Having to unlock everything at one level in the shop before getting something at a higher level also feels arbitrary.

Boom Town

Play Boom Town

Sep. 29, 2014

Rating: 3

Enjoyable enough but too many annoying elements to be a great game. Driving the truck to pick up the ore was enjoyable at first but it quickly became annoying. Once you get decent explosives you can be driving the truck back to base a dozen times a day. Why can't I have a truck that can carry 50t? Building the town seemed to be bolt on and I couldn't seem make myself care about it. The prospector reliably shows you gold so far away it's pointless and what sort of prospector doesn't make a map showing where the good gold deposits are?

Fire Element

Play Fire Element

Sep. 26, 2014

Rating: 6

Not bad but could do with work. First thing is add an auto-fire. There's no possible reason to not be firing so just make it automatic. The missiles are "special" they seem to get close to an enemy and then fly the other way sometimes. Leaving the window stops the repeat firing which is down right irritating.

Developer response from J0xFlasher

Fire Element 2, Percent Completed: 70% :)

Viking Valor

Play Viking Valor

Sep. 03, 2014

Rating: -1

Perhaps I'm being unduly harsh but has the developer bothered to play test this? I'm struggling to beat the last level, I think it's probably just about possible if the ships armour is maxxed out so you can take some punishment but that means a three star finish is out of the question. With anything other than low quality the lag is awful as well.

Jelly Lift

Play Jelly Lift

Aug. 17, 2014

Rating: 6

Hmmmm, 3 billion chocolate bars, 16 sextillion Jps, now what?

Auto-Attack!

Play Auto-Attack!

Aug. 17, 2014

Rating: 2

With some work it may be a reasonable idle but there's too many areas that lack polish. There are far too many different creatures to upgrade through and the increase from one to the next it small. The cost of the upgrades is a bit all over the place. It's really not clear what crafting does, getting a legendary is clearly good but what's with the occasional upgrade as well it's just not clear what's happening. The tree is useless even when it's well upgraded. The absolute worst aspect though is the sword shards. After leaving the game to generate 6 billion gold I reset on the promise of an uber sword and instead got something that was basically what I'd get if I'd got a legendary craft. Great, back at the beginning of a game that doesn't seem to have an end.

9

Play 9

Aug. 13, 2014

Rating: 6

Nice game, looks simple at first but can actually be surprisingly difficult. I'd like a keyboard input for play as I find swinging the mouse about is cumbersome (would work fine on a touch screen I imagnie). I suggest using the cursor keys to move the active cell around then press space to active move mode, the next cursor press moves the block in that direction and cancels move move, pressing space again also cancels move mode.

Jelly Lift

Play Jelly Lift

Jul. 28, 2014

Rating: 1

I couldn't resist having a play with the numbers to see whether getting some of the achievements is realistically possible. I've only take a few samples so there's some error in this but a reasonable fit for the portal upgrade is: y=3E-10e^0.0966x (I was measuring in sextillions hence the exponents). A quick sum of the cost of the first 300 upgrades gives a total of around 12500 sextillion jelly beans for the portal and about 600 sextillion for the fountain, the others are trivial. At my current jelly rate of 8 quintillion / s it would take about 18 days to generate enough jelly to get the portal to level 300 (0.8 days for the fountain). It would undoubtedly be faster to buy more chocolate and start upgrading again but that get's difficult to model.

Jelly Lift

Play Jelly Lift

Jul. 25, 2014

Rating: 7

I'm not normally a fan of idle games but this one has got me hooked. In contrast to many of the other comments I like the growth in j/s across the levels. It makes only the last level worth upgrading once you've reached it but it cleverly shows how the largest power in an equation will dominate. There are certainly some rough edges in the game. The elevator buttons are back to front, the top floor is at the bottom! None of the scrollbars that litter the game are necessary, just make the buttons smaller or put two rows of them or something. I'd like to have the statistics always visible on the left hand side of the screen. The upgrades screen needs to show how many jellies you have and it would be nice if it showed an estimated time till enough were earned for the upgrade. With improvements like that I'd give it a 5/5 at the moment 4/5.

Kick The Critter

Play Kick The Critter

Jul. 20, 2014

Rating: 6

After the first couple of launches I was thinking this was quite a fun little game but it quickly dawned on me that there was no realistic way to finish it because the upgrades are too expensive (even after the 25% reduction). The launcher is only useful for the first land and upgrades are insanely expensive, I think just saving up and buying the best one is probably the optimal approach. The critter upgrades are the thing that will allow you to win the game but they just require (a lot of) grind. Great graphics and sound, funny story, terrible balance.

Up in the Sky

Play Up in the Sky

Jun. 27, 2014

Rating: 3

Nice little launcher game (very catchy music). Quite easy for a game of this genre, you only need a little over half the upgrades to win. I found that three levels of bird reduction combined with the engine and helmet was ample. Thrust for the first half then don the helmet and ride it home for a win every time.

Caribbean Admiral

Play Caribbean Admiral

Jun. 25, 2014

Rating: 3

For a game without pay for content there sure is a lot of grinding. The basic concept is good, the graphics are good the interface is very nice but it just doesn't work for me. It lacks the depth necessary for a game of this length. I feel no real desire to upgrade my ships it's just something that happens. Good enough for 4* though.

Icebreaker The Gathering

Play Icebreaker The Gathering

Jun. 20, 2014

Rating: 3

One of the best physics games I've played as the puzzles are really well thought out and work well. Unfortunately the game is badly let down by the tiny playing window and the awful scrolling.

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