What can I say, a fairly run of the mill shooter game. There's a ton of grind if you are into that sort of thing. I found it became tedious after about a dozen times playing the same waves which was only a small way though the game going by the upgrades.
Very good game, easily 5*. I really like the subtle strategy involved in play which varies from level to level. I'd probably try and make it somewhat less focused on the labs. At the moment the sickness option is far too powerful. On a 1vs1 level the best (possibly only) way to win is to make your enemy sick and wait for them to die as there's no way to cure the sickness - perhaps limit how long the sickness lasts (same with freeze). I'd also like to be able to set up supply routes e.g. from a level five jelly to a lab.
A fair attempt at a launch game. Nothing new really but it's amusing enough for 20 minutes. The birds are too hard to dodge so there's no real skill in the game.
Until about half way in the game is brilliant, it's got humour, a novel upgrade system and good game play. Around the halfway mark it's starting to look like it's given all it's going to give and by 3/4 of the way in I gave up as it was clearly just going to be more of the same. I originally gave it 5* but I had to down grade it to 4* because I lost interest.
A generally good attempt at a TD game. I noticed a few bugs but nothing to get worked up about (all upgrade can leave you with negative money for example). The utility upgrades only lasting a single level is unusual and not obvious but it works with the game play. The utility upgrades aren't really needed though and research points accumulate fairly quickly if you do want to buy them. The balance seems to be a bit off at some points, most levels are fairly easy and then suddenly there's a level that's next to impossible. With a bit of work this could be a really good TD series, at the moment 4/5.
A fun little game that isn't to taxing on the brain. I'd perhaps have made it a little more difficult to get all three starts on some levels but with this type of game it's a fine line between easy and impossible.
Superb, 5/5. Most launcher games start well and then become a bit dull but this one paced the upgrades perfectly. It was also great to see a game that wasn't focused around shooting / hitting / blowing up. If I had one criticism (and it's only a small one) it would be that there's not really an element of skill, you can complete the game regardless of what you do as long as you play for long enough.
Who would think it could be so much fun to be a snail. Brilliant as always, 5/5. Great humour combined with puzzles that are just the right difficulty level for casual play. I'm not generally a fan of "find the whatever" in games as it's usually added as padding but I think it actually improves this game. Can't wait for part 5.
Couple of frustratingly difficult timed jumps but other than that a very enjoyable game. It reminded me of a game I used to play as a kid which also featured a ball as the main character, can't remember the name of it though. 91/113
Over all a fairly good stab at a TD game. The mage tower is only any use for killing ghosts so just build the minimum to cover the exists. It feels like the archer and cannon have about the same DPS so I prefer archer as they are cheaper. Scatter around a few soldiers to slow things down and your basically done for every wave.
Why is it that every (flash) racing game has cars that feel like they are driving on ice? My real world car only feels like it's on ice when it actually is on ice. Over all a fairly good attempt at what seems to be a difficult genre.
Fun game but it's easy to end up in the situation where you want to down grade your character. If you don't get the golden scarabs early on you end up so powerful it's difficult to get the early golden scarabs, you actually have to avoid the flying golden scarabs in the game.
Really good but BTD but with more than it's fair share of disappointments. The hard badge is almost certainly impossible without kreds and the game has a ton of bugs.