Nice game, fairly easy but I'm not a big fan of losing... The shotgun is probably a bit too powerful and I'd like an autofire option so it doesn't give me RSI.
Eh? I don't get it. It looks great but the player seems to have pretty limited control over what happens, just sit there and spin around hoping to hit stuff.
Easily the best launcher game but far too much grinding. I really wanted to get the locked upgrades it would take another couple of hours play probably to get there earning on average about 10k a run.
Fairly enjoyable racing game, I found it a bit to easy (except level 14 which I kept screwing up). I only used three of the cars which was a shame. By half way through I had the best car and there didn't seem to be much point down grading.
Nice little game, not too hard and not to easy. The timing levels can become a little tedious but with just a few thrown in there it's fair enough. The graphics are well done and the physics model works well.
Excellent TD style game. The attention to detail is superb and the humour makes the game more enjoyable. In fact the only non-positive comment I would make is that if you do well it's easier to then do well in later missions because you have more stars to buy upgrades with. If you suck at the game it effectively gets harder the further into it you go.
Very good for 48 hours effort. I agree with some of the other comments though the jump action isn't quite right. It's a little too easy to fall off the edge of a platform because of a failed jump.
Not bad but I preferred the game style of CW1 (and enjoyed it enough to buy it). Gravity adds an interesting dimension to the game but CW2 focuses too heavily on building masses of weapon and nothing else. The fun of CW1 for me was building a resilient network with just enough weapons to hold off the creeper.
Nice game, I completed the first instalment and was hoping for a follow up. Would really like to see a "next level" button on completion. Other than that the only thing I'd like is an auto-complete for cells containing a 1. It's not like the player can make a mistake so forcing me to click all the 1's is just boring work.
I'd dearly like to give this game 5 starts but I can't. The graphics are great the sound is pretty good but there are some things that seem like really odd choices. There are missions that earn 9k gold with the next ones that earning m pointing in. Over all 4 starts for a bit of fun, version 2 should be great.
Another great instalment of Sugar Sugar. Have to agree that a go fast option would be great. I'd also love a "draw a straight line" option as I can't draw a straight line to save my life. Merry Christmas
Not bad 4/5. The elevators need some heavy tweaking as you end up with them complaining about the elevators when half the hotel is made of elevators! Other than that the only thing I'd ask is, how do you lose? As far as I can see unless you go out of your way to spend all your money on things other than rooms you can't help but win eventually.
Pretty good tower defence game but the skills need work. The reveal skill is essentially mandatory on all the later levels but the others are pointless (the only possible exception is slow which can be useful sometimes). I would like to see the damage increase a little when a characters skill is upgraded. The only other issue is level 15 is impossibly hard. I've got 3*gold on all the other levels and I'm struggling to complete 15 on medium!
Nicely done variation on learn to fly. While this type of game is almost completely grind this one is short enough that it doesn't really feel like grind. Almost every run gives you enough money to get one or two upgrades and once your truck is fully upgraded completing the game is easy. Not original, not challenging, just a fun way to waste 30 minutes.
Really enjoyable game with the exception of level 20 which relied too heavily on perfect timing rather than solving a puzzle for my liking. Love the idea of being able to pull the character apart. Would like to see the different limbs being useful for different things in the puzzles. Perhaps the hands could grip switches for example.
Really good fun game. In fact I think the only thing I'd change about it is the direction you pull in order to launch your ninja. To me it makes more sense to pull in the direction you want to go rather than the opposite of the direction of travel (as seen in Bloons IIRC). Good fun though and very inventive.
Really nicely put together game. Pretty easy but a game doesn't always have to be difficult to be enjoyable. The music is a great choice for the game but a couple more tracks would have been good. The only improvement I would have liked would be to make the targets empty a little faster. It was often quite easy to fill one and then move on to the next (the last level being a notable exception).
Nice to see another game in this great series. This one is a little bit of a let down as most of the maps chosen rely far to heavily on the player getting a lucky collapse than on a well placed throw. Quite often the castle has so many pieces that it collapses in such a way that enemies at the bottom become untouchable.
A pretty good Risk clone. The AI is quite clever which is nice to see. The only thing I don't like is the simultaneous turns, it's an interesting twist on Risk but it means romping through poorly defended enemy land with a surprise large army is impossible.