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wobblycogs' Comments

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Earn to Die 2012: Part 2

Play Earn to Die 2012: Part 2

Dec. 05, 2013

Rating: 14

NotDoppler - rehashed game every Thursday. I can just hear the conversation in the office "OMG we need a game it's Thursday", "Quick, pick a game that people liked, stick 'Part 2' in the name and re-release it", "Ok, phew, hope no one notices"

Creeper World: Evermore

Play Creeper World: Evermore

Oct. 09, 2013

Rating: -1

Can't seem to get under 1:32 for 9th Oct. Just noticed Creeper World III is available, bang goes another week!

Creeper World: Evermore

Play Creeper World: Evermore

Oct. 08, 2013

Rating: -1

10/9 has got to be the easiest map the game has produced, <2 min no defences

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Oct. 07, 2013

Rating: 1

One of the most well polished pieces of flash software I've seen but somewhere along the way some forgot to add a game. Where's the end of the game? It just comes to an anti-climatic hunt for the next set of levels. The grind is pretty dull as well but at least it's possible to read a book and leave it playing 3:5 on it's own.

The Value of Time

Play The Value of Time

Sep. 23, 2013

Rating: -1

Brilliant, really clever idea for a game and makes me want to get on and do something.

Creeper World: Evermore

Play Creeper World: Evermore

Sep. 23, 2013

Rating: -2

On 9/23 5:01 is possible without moving Odin and I think <5:00 should be fairly easy.

Creeper World: Evermore

Play Creeper World: Evermore

Sep. 18, 2013

Rating: 4

If you don't want to use the bluesummer technique on 18th Sept another (harder) option is: pause the game, move odin city hard over to the right on the high ground. Place a collector such that it will capture the upgrade and a blaster also hard over to the right. Unpause the game. As soon as you get the upgrade selection 10% more power. Place a couple more collectors. As soon as the collectors complete build a second blaster. Careful placement of this second blaster is important. It should be to the south of Odin city but able to cover both sides of the little very high point on the map. Now build a generator to the south of Odin city. Slowly alternate generators and blasters till you have a good foothold. A score of about 6500 is possible this way.

Creeper World: Evermore

Play Creeper World: Evermore

Sep. 18, 2013

Rating: 7

18 Sept is without a doubt the best map generated so far. I was starting to wonder if there was a map that was truly difficult. Because the maps are usually fairly easy I set myself extra challenges such as don't move Odin city but I can't complete this map unless I move the city. The bluesummer technique works well but I can't help feeling it's exploiting a weakness in the game.

Lime Rick

Play Lime Rick

Sep. 07, 2013

Rating: 4

Brilliant idea for a puzzle game, really new and different. I'm not sure how long I'll stick with it but it's nice to see someone brining new ideas to gaming.

That's My Moon

Play That's My Moon

Sep. 06, 2013

Rating: 0

Perfect game for a lazy Friday afternoon at work. Stuff comes in from the top you point at it and it dies, simple as that. There's only one improvement needed: for the love of all that is good put in automatic coin pick up!

CastleMine

Play CastleMine

Sep. 03, 2013

Rating: -1

Nice idea and a good implementation. I find the limitations on where you can dig a little frustrating. It feels a bit too much like a puzzle game inside a TD game. It seems it wouldn't really matter if the player could just dig anywhere (except select "rock" squares). The worst they could do is leave a short path to the castle. I didn't see any obvious indicator of a towers level although I suppose that doesn't really matter much. Nice first TD game, well done.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 01, 2013

Rating: 3

Nice tower defence game but it feels like it needs a bit more work on the balance. The orc upgrades are far more useful / powerful than the other two. Spending the upgrade points on select the orc options changes the game from impossible to easy. Also the levels are too hard at the start and too easy at the end. Certain 4/5 though.

Red Extinction

Play Red Extinction

Aug. 29, 2013

Rating: -1

I feel like I should be enjoying this game but for some reason I'm not. It just all seems so pointless. There's not so much as a hint of a story and while there are plenty of weapons and upgrades they it feels like there might as well just be one type of weapon and simple upgrade path. It's a nice idea to place weapons around your body but the only useful location is at the front.

WRRRMZ

Play WRRRMZ

Jul. 30, 2013

Rating: 57

I love the idea but for some reason I found the game more irritating than fun after the first few levels. The routing of the worms is very well done but the constant wrapping and unwrapping of the worms to try out different routes wrecks it for me. I can't say for sure but I think the problem is too many constraints on the correct route. On most levels there are the following constraints: no overlapping blue worms, no going around a mushroom twice, fully stretched out worm and all mushrooms touched. If the fully stretched constraint was dropped and no overlapping was strengthened to all worms I think the game would be improved. 4*

Let's Go Jaywalking

Play Let's Go Jaywalking

Jul. 28, 2013

Rating: 95

Absolutely loved it, great idea for a game. I'd really like too see a version with better graphics and more game play. Perhaps upgrades for your stick man like armour or better running shoes with increasingly fast traffic or multiple roads to cross. I think it could be quite interesting to have your stick man just get injured by a glancing blow and have him limping across rather than out right killed each time. 5*

Blitz Space Shooter

Play Blitz Space Shooter

Jul. 28, 2013

Rating: 1

Could be an ok game but it only seems to be a single level at the moment which lasts about a minute. It needs mouse control and an auto fire option.

Yepi's Journey

Play Yepi's Journey

Jul. 18, 2013

Rating: 4

Really good launcher game. I like the way everything is upgradeable. As others have said the radar is a bit of problem, once you have it there's no point in looking at the main display.

The Peacekeeper

Play The Peacekeeper

Jul. 16, 2013

Rating: 1

A fairly good little shooter. The balance of bad guys abilities is well done and keeps you on the move. It's one of the few games where I'd like an auto-skip for all the cut scenes as the humour wasn't just bad it was mildly off-putting. The later upgrades are far to expensive to get all of them which is a shame because I'd have quite liked to maxd everything out. The last upgrade for the back pack should probably provide about 5* the cash it currently does which would put "max everything out" around level 50. You couldn't access the last level of the back pack before you completed the game so there's no need to force huge amounts of grind at this point.

Incursion 2: The Artifact

Play Incursion 2: The Artifact

Jul. 06, 2013

Rating: 3

I would seem the developer and I have a difference of opinion on what easy means :-)

Incursion 2: The Artifact

Play Incursion 2: The Artifact

Jul. 05, 2013

Rating: 2

Games of this quality are rare, an easy 5*. This game has taken the ideas in the first game and improved upon them. There are one or two things that I think could have been done better but over all a fantastic game. The improvements I'd like to see... move (or even remove) the hero selection boxes. They don't really add anything and mostly just get in the way. The unit creation and upgrade mechanism feels clunky. I'd rather see three empty slots in a barracks which, when clicked, offer a unit type selection. Not being able to upgrade until all three barracks slots are filled feels like an arbitrary restriction rather than something that enhances the game. The game window is very small which combined with small units makes it hard to see what's going on even in cinematic mode.

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