this game's narrative is beautiful and quirky at the same time. It perfectly portrays the sacrificial love that, to me, is the best kind. To be willing to go to the ends of the earth for your other half shows true commitment, and I adore the game for saying that. I only wish that Kongregate had a 6-star rating, because I love it so much. In fact, I hold this up as a prime example of video games as art. Sure, the platforming is mediocre, but that's not the focus of the game. Keep doing what you're doing, and zombie love is totally awesome!! =D
I like the dimension aspect of the game, and the story is nice. But it feels a lot like many other side-scrolling shoot-em-ups, even with the separate dimensions. It's a neat idea, but not executed in an original way.
everyone appears to have hit a brick wall with level 11, myself included. Thanks, developer. Other than that, this is an airtight and challenging game where death comes from genuine human error, and through no fault of the game. But the turrets tend to kill me more than spikes.
I like the music and the idea (even though there are tonnes of maze games on Kong) but the levels require more luck than skill. If the difficulty curve was less steep that might improve things. Also, it's been said before but - F10 cheat.
I like the idea of being able to drag objects onto the course to bounce off, but the game just feels a bit... boring. At least TRY to make some more challenges. Gravitee didn't get where it was by just being plain old ornery mini-golf.
I move to pastures new.
BREAKING NEWS: Disco Dodgeball has now been greenlit and you can play the full version on Steam!! More maps! More modes! It's ROBOT ROLLER-DERBY DISCO DODGEBALL!!!!
I know this is still alpha trials, but for what it's worth, it's a very good game. Sometimes it's a bit hard to understand what kill terms apply, such as "backfire" and "top gun" and who's who in some of the light, so maybe make their names the colour of what team they're on as well.
Also, I would like to see a few more maps, but otherwise the game is very entertaining, if a bit hard to pick up at first. I'd also be interested to see other game modes that make it into the final cut, great game, and DEFO greenlighting this game on Steam!! :D
I quite like this game. The controls are a bit awkward, but I guess that's part of the experimentation. Storyline is interesting, but a rip-off of TRON, but that doesn't stop it from being enjoyable.
the game's difficulty curve starts quite high up. It doesn't really move much, then it goes practically vertical for the boss fight. The mechanics and puzzle gameplay are good, but not enough to save it from a 3/5 due to it being harder than Dark Souls and BattleToads combined
one complaint about the game, though: I would like it to have saved my progress, so getting the "Table Menace" achievement might be a bit easier (while still warranting a 'hard' difficulty)
this is a joke, right? Reading strategist555's comment, I feel devastated. This is just someone cruel manipulating our memories of this game. I hope you're happy with what you've done. You are my new least favourite developer on Kongregate. Go **** yourself
guys, if the game doesn't work for you (which for me it also does), click the "report bug" icon and report it to Greg. He (hopefully) should then contact the developer and LunaDrift (the developer of this game) should then fix it.