You really need to make sure the numbers fit in their designated spaces; it sucks that something costs "1092134" but then it takes 10.9 millions. Also, are decimal values really necessary in this game? Having an artifact that gives me "Money 3.320000000000000003 Per Seco" is kinda silly. Or, lock decimals to 2 digits? Honestly, I'd remove decimals altogether, as the numbers don't fit in the production column.
Oops... The factory upgrade at $50,000 called "Truck Lanes" or "Delivery Lanes" actually makes delivery slower. Before I clicked it, I could see 3 cans at the same time. (Just as one was almost delivered, the 3rd came out of the factory), and they delivered 36 cans/delivery. Now I can only see two cans, and they still deliver 36 per delivery. It didn't help me whatsoever in feeding my businesses with soda. Please look into this one?
I just love this game! But one thing I do wish for, is a base production that goes up with your Barn, Shed, Forges. It should be so a percentage of your max capacity is produced at all times.
Couldn't you add a hot-click to use items in the inventory? For example, SHIFT-Click an item, or CTRL or whatever? The right-click, and click is a little cumbersome process. It would speed up the gameplay, and help use all those tiny heals we find along the way.
You have an awesome thing going here! A few things that are essential, is explanation of each stat (for example, by hovering the mouse over the stat), and on the map, it's impossible to see/figure out which are easy and which are hard levels. Also, it's kinda frustrating that you fight monsters that don't damage you, or do 1 damage, and then you get almost instakilled by the next monster.
It's a fun theme, could've included a little more depth, elaborated on the whole election theme, regions, states, etc? Also, for what it is, it's quite slow, after the first 15 mins, it just becomes a waiting game... An autoclicker doesn't even help much
;-)
The reason this game will never be a success: You flash ads all the time, even in the action sequences of your mini games. Ads are ok, if they are not intrusive, but this is greed to a level of dumb...
LOVE the expanded reactor, don't love the handling of the larger very much. PLEASE expand the canvas, or reduce the size of the icons. Scrolling is bad, specially if it involves clicking in your reactor first ;-)
Awesome game, awesome that it autosaves, but you really need to indicate with a little text or symbol, when it does save. (And add a "Force Save", please)
I agree with Feudant's comment below; ads are so well integrated in this game, they are non-intrusive, and it is really worth it watching them. You never HAVE to watch them, but they make your life better. Best of all is that the Dev sees that you watch a lot of ads, and pay it back with awesome bonuses! Well done :)
Dear Dev, I just found this game, immediately fell in loce with it, been courting it for a couple days, but her little running men are making our love fade... Please sell me an archer, a crossbowman, or a ballista, that I can upgrade, for example the firing speed, or the aiming skills? Heck, give me an auto-aiming, death ray cannon!
Hey! I think you've made a very nice game here, refreshing with something different in this genre. I was just thinking, after prestiging twice now, I find the whole prestige process counter-intuitive, and counter-productive. Now I gain way more exp, so the rats level up like crazy, so I get way less drops, and they way more damage. My rats are lvl 115, and I've still not gotten a single drop or potion, which makes it VERY slow. Can this really be the intention?
The idea is nice, the same as all Idle/Incremental games, but the "wall" after the first sale/shares, is just too long and tedious. You need some other dependencies, some mini games, some other variables than just a $ score. Players need something to do, or the feel that idling/offlining is giving you something.
What an awesome game, and with it, a rare and wonderful community! I would love to see a "Thank you" button that you can click in parties/groups, to somehow reward the players who time and time again spend their time to help new(er) players. These could then be spent on something useful for them, since they do use a lot of their own progress/playing time helping others. Obviously there should be a limitation, so it can't be abused, for example, only after a completed run/challenge. Call it loyalty points, karma, or even love <3
Make a list of most loved players visible, to encourage others to become helpful souls as well.
There is somewhat of a reputation system on the backburner. The biggest issue I have to deal with for this is exploitation capabilities and ensuring a good balance within the system.
Hi! I've been playing this for a full 24 hours now, and I must admit it's a very nice idle (clicker) game. I do wonder, however, what the formula is for calculating perk points. I've reincarnated 4 times, and now I can get 188 pp if I reincarnate, which is very little. Funny thing is, I can get 188 pp after 5 minutes play, and still, 30 minutes later, it's still 188 pp. Why the time limitation for reincarnating? - or, why is the pp not rising? How's it calculated?
Hi again! Thanks, you are right, i must to do it.