The reloading thing makes this a 2/5 game. It's very annoying to have to fire until you your clip is empty and then start shaking the mouse while trying to jump away from the zombies.
Are some troubles with the tank getting stuck in obstacles here. And why exactly can the tank bounce? Either strap rockets or something on the tank to get it to take off or scrap the tank and use a bike instead.
Great game. But there are a few balance issues. As mentioned before things get's pretty easy once you get over the first though levels. In addition I would like to see a bigger difference between magic and physical damage. As far as I can see you do about the same damage regardless of it's physical or magic you use. Problem is that you can't use much magic in the begining because of low MP. Personaly I would like to be given a choice at the begining of the game of wheter I want to focus on strength or magic. A focus onm strength would make it simpler in the begining and harder at the end of the game, and choosing magic would make it hard in the begining and simpler at the end game when you get the more powerfull spells.
A good game 4/5
I don't get these (un)dress up games.
Shouldn't we atleast get a score at the end? Or maybe some kind of dress up challenges where you have to make an outfit for less than $100 or an outfit that is suitable for a special occasion?
Controls are a bit rough, it's often hard to find the right place you need to click to move to another screen. The same with the pond, you should be able to click anywhere on the pond to get the same result.
Other than that things looks good.
I understand that this is your first game, but couldn't you atleast have drawn the arms in the same position on the stickman as the sweater? You have to plase teh sweater very carefully for it to even line up properly. If you had taken 30 sec longer to draw the clothes this would have been ok, but this is just bad I'm afraid.
A bit more here than in the first version (but not that much). There are a bit of information about the different attacks now, but as far as I see all the new attacks are useless since you can just use drainlife all the time. You need to have some attacks being by far better on some of the enemies than the others.
If you add some graphics in this this might start to be good, but for now this isn't much fun to play. But you are getting there slowly but surely.
This should be called "Expert boat parking" because these cars don't move like any car I have ever driven.
If you can't get them to move like cars you shouldn't call them cars. If this game had been about moving a rectangular box thru a small maze without touching the walls then this game would have been great, but when it looks like a car I kind of expect it to move like a car. At the very least you should make the turning radius smaller.
I would like a better combat description, or maybe even make it turn based so that I can take my time reading up on what button I should use. So is it best to only use the button with a high number in the skill you are best at or are you supposed to use a button in response to a specific enemy attack?
Simple and a bit stupid. One of the locked cabinets you don't get to open and the puzzles are all solved by just randomly clicking.
The only thing I found hard was how to use the iron rod and that was mainly because the game all of the sudden required me to be very accurate in the use of the rod instead of just clicking on the item I wanted to use it on as it was with everything else.
And why exactly are we not allowed to turn the oven around and melt our way thru the ice wall?
Nice game, but the leveling seems to be a bit uneven. My first character never was able to reach the level as the charachters that joins you. The helpers should not be many levels higher than you at any time.
I really like this game, it's quite a lot of fun.
But I'm not a big fan of the forced landing direction. A better solution would be to have a wind direction arrow so that you would have to land the airplanes against the wind. Large planes should need a longer landingstip and an even longer strip if the plane lands in the same direction as the wind.
I would also like to see the planes taxing to a terminal building and then queing up for take off after a while, I find it a bit strange that all the planes lands on the airport just to never be seen again.
The previous games is better. It really doesn't matter much what weapons you choose to start out with since you end up using the enemies droped guns anyway because of the lack of ammo.
This game is very hard, might very well be because I don't get the game mechanics here. As far as I can see the cameras don't do anything and the guards can see you even if they have their back turned against you.
Also, shouldn't a good player be able to make all the levels without taking damage? Right now the my guys are at the brink of death all the time.