I like the idea of this, but the game itself is broken. You can't crash and you have to guess how much you can load the plane with if you intend to clear the obstacles.
Some kind of player interaction would be nice.
The ads don't really bother me as much as the fact that they have ruined the game to get the ads into the game.
It is just like the old game just that you know have the solar panel rod that is exactly the same as the wood and that you need to spam a lot of solar rods on the ground before you start on your design. It also should have more levels and at least a few levels with a large build area so that you can build some really complicated machines.
On the plus side I like that the saved levels and stuff are tied into my kongregate account.
Didn't like it, it's pretty simple. You just need to be exact on the shapes and then keep in mind that the game tries to trick you. And what's up with the moving red circle?
The controls needs to be smoother and the turn direction needs to fixed so that the helicopter don't change position while turning.
I would also like to suggest that the play area should be larger, as it is now you just fly your chopper to the top of the screen and let it stay there until you have cleared the enemies and are going down to pick up stuff. It would be better if you could go higher, but have reduced accuracy the higher you get. In the same way you should get a surprise bonus for flying as low as possible. 2/5 for now.
It's pretty good, but the no replay feature get's annoying fast. It get's boring when you after one misstake have to replay the other 7 levels just to try again.
The solar panels don't make any sense. Apparently everything should be built with solar panels to be effective. It would at least make sense to use solar panels if the wheels stops spinning when you run out of power, but that doesn't even happen.
Efficiency should be measured by how few pieces you use and how light your contraption is, not by how many unconnected solar panels you drop on the ground.
I'm finally done with all the levels. Some of the levels was pretty good, but some was not that good. We need some kind of an indication that what we are doing is a step in the right direction. Another problem with the game is that it forces the player to do things that normally would
break the game. If you right click in normal games you will break the game.
There was also a problem with animations not firing as they should. Like in the Ping and Pong levels.
I don't really like this as much as I hoped. The game is actually more fun when you are bad at it and just randomly place towers all over the map. Once you start making a proper maze and use tactics the game looses much of the charm.
The high way mission is way to hard with the aiming system. There is no way you can get that mission on the first try. It's never fun when you need to use the first try to reckon the mission and the next tries to actually make the shot. The only way to pass the highway mission is to know exactly where the black car is coming from. If the mission requires advanced intelligence on the targets movements you should make it part of the game. The mission before should be about observing the daily routine of the target and your objective should just be to "tag" the vehicle so that you know where to take the shot the next day.
Another thing is that when you shot before the 0.4 time delay the bullet should go somewhere (and we should be able to see where it goes). It should at least in theory be possible to hit your target by just pointing your gun in the general direction of the target.
Didn't like this to much. It's a decent enough game but it just became annoying, frustrating and repetitive.
If the starter gun is so inaccurate we should at least get a bullet indicator that shows us if the bullet is going past the target.
This isn't half bad at all. I was thinking that this game might such a lot, but simulating a quiz game was actually really fun. My only concern is that it goes quite quickly so it's easy to miss something. That and the fact that the questions and answers are sometimes hard to read when they are hand written like that.
I feel that some of the levels are a bit to random. All the castles should be made with one weak point so that you at least n theory could take it down with a single light stone.
Is there any benefits to choosing only 1 rock instead of 3? As far as I can see they do the same damage and using only 1 stone just reduce your chance of hitting your target.
What exactly is it that needs to be done for the wall to be "destroyed" is it enough to move all the bricks? Do all the bricks need to fall down of the platform? Is it 50% of the blocks that needs to be cleared?
I'm very confused on what actually counts as a win here, seems a bit random.
Hmmm, I'm really not sure what to think of this. It looks nice so if I was to rate this on the merits of being a flash movie thingy I would give it a 4/5, but since it's not a game I can't give it more than 2/5.
Add a bit of gameplay into this and we might have a cool game.