yeah no I realized my mistake, I was just being dumb for a second. Thanks! Also, this game gets so awesome once you get a bit more in-depth. Now that I've got all five races open it's such a more complex and intertwining masterpiece.
Those starting graphics really had me tricked!
hotkeys would be nice
a timer really has no business in a game like this, get it the heck out
the fluidity of the pieces is cool and fits with the whole vibe, but it's very frustrating when you fail a level because one little cube decided to swing around and smoosh itself through the other colors
The minus 5 every time you lose is brutal, at first I thought it lowered the rightmost counter to 0 (so checkpoints every 10), which I think would actually be a better design.
Level 17 was a little frustrating, since one of the key aspects was off-screen, and if you walked towards the coin too quickly at the end you would still fall off, making it feel like you have to abuse the mechanics to actually do it (even though you don't)
Level five's first two turning puzzles were pretty lackluster. There's no difficulty or challenge in it when each piece only fits with the adjacent ones in one configuration. Honestly it was just time consuming for no good reason
Ahhh so glad to finally see more of this amazing game! My programming class at school plays this all the time together when we're done with our work (discreetly, of course)
Yeah. If I were to redesign it today, I'd probably move the things on the bottom up a little.