Dang such a satisfying hidden gem. Having all the pieces fit together is amazing. Maybe it'd be cool to have like multiple different paths saved for a single soldier, so you could experiment a bit more or try to optimize its movement without deleting what you've already got, but I can see how that might feel overcomplicated
The lack of a final boss fight was pretty massively dissapointing. It made it so that there was no real reason to even want to collect those items. Also, the items having a popup that stays for so long and can't be closed prematurely is pretty annoying, especially when you literally need to collect everything to finish the game.
Just noticed you can scroll up to see past dialogue. The attention to detail in this game is great. (Not to mention it doesn't let you scroll the webpage itself, just the game, which is something far too many devs miss)
Dear god thank you for having scroll bars that don't just let you scroll down the entire web page once you're at the end (or in the middle, like some games).
another cool Bonte game, but the puzzles reuse the exact same concept and that sort of ruins them ("x=y" being "xisy" is the exact same every time, it's a puzzle the first time but not the second time)
A way to cut a run early would've been great. Sometimes I'm only trying to get like 20 fuel, sometimes I just don't want to have to wait for it to slowly die on the ground bouncing along
You do an amazing job of helping the player get used to the mechanic. Level 8 in particular does a great job at this, cementing the skill before making it truly lethal to not know which color is which
Thanks for pointing that out! It is fixed now :)