This game accuses me of "abusing" far too often. I'm just a fast clicker. So what if I can naturally get up to 30 cps? I spent a hella lotta time of cookie clicker. I can live with the wrist injuries.
I found a bug: while you're in the menu for one of your workers, time stops but you continue to regain resources. This might've been on purpose though, just letting you know in case it isn't
There were some problems with text getting cut off. Also, the time thing for upgrades was a weird thing to add. It encourages players to just leave the game for a short period of time, that would tend to end up being a much longer period of time. (it's not an idle game bro)
A problem I found with the PvE was the time aspect. So, when you used the shield spell, it used up a good chunk of your precious time just doing the spell, along with any other spells afterwards. The same was a problem with stuns. It was mostly just effective in the case of poisoning, and that doesn't even apply to the shield since players can't be poisoned (which I think is a problem, btw). However the time factor wasn't totally bad, it did add an interesting aspect where skill was a factor, so that if you understood the timing you could use it to your advantage. Oh, and by the way, I LOVE how you incorporated the super crits. It connected to the training, and was super intuitive. And added more room for skill factors. Oh, a few of the training things were very boring, but there's no real way around that. Overall a great game, don't let my nitpicking hide that! Oh by the way a pause button in the arena would have been nice, especially in survival.
Hey! Great game, first of all. I thoroughly enjoyed it! I found a few problems with the game. But I'll start with glitches, as those aren't subjective. Sometimes, when using the double-strike skill, it wouldn't give the enemy the weakened effect. This didn't happen until very late game, I'm not sure but it might be a problem with survival mode or overlapping affects. Now for opinionated stuff, so you can pay less attention to this ;) firstly the museum. It was never really worth buying into. The price was always much more than you would ever get back, and it just scaled and scaled to get even worse and worse.
I just finished the game! The last area was... questionable. I can understand having the player need to click a ton for the final "boss", but the problem is that if the groups of hits (on the dragon) got split up, it caused a lot of lag. I also went to the trading post after I realized how long it'd take (to get some buffs), but when I returned it had deleted my progress. Sort of negates the point of having the trading post. Maybe once unlocked you could always just have a little area somewhere on the screen that gives you the option to turn on one of the buffs?
Hi, Xystem4. We designed the game assuming that about 30 cps is the maximum human capacity.