I found a slight problem; if a chest spawns in the lower left corner, the stats for the chest and your personal stats get put on top of eachother. Maybe you could find some way to work around this? Great game regardless
OMG I GOT THE IMPOSSIBLE BADGE! I WOULD LIKE TO THANK MY MOTHER, MY FRIENDS, MY BELOVED LAPTOP, AND THE RIGHTEOUS GOD OF RNG! Now I can go see what year it is.
Having completed this game on another site, I know full well just how long the game is. I mean, not too long. It's a great game, and I enjoyed playing it. But as a badge of the day? And without the other two chapters first? WTF?
Sorry for commenting 3 times in a row, but after playing level 50, I think you should add some indication of where the exit is. Perhaps a fade from the current backround color to the black border? Just a suggestion, you could do it in any way you please. But I do feel that it is a very needed addition, that would greatly impact a few levels. Thanks!
I loved how you changed things up at level 20! Right when I was considering giving the game up out of boredom, and BAM! Just gets etter and better! And that includes the music ;) brought my rating up from a 4 to a 5. Really intuitive, fun to play game. Incredibly relaxing too. Thanks for making a game that's such a joy to play!
I have all 4 achievements- almost. I can't get fast on level 12. Other than that, I've 100% the game. I got all other perfects and fasts, and beat every level with every vehicle. Also, the walkthrough link is broken. But either way, awesome game. Loved it even more than the first one. Congrats on making it good enough for people to 100% it! :D
I loved the music soundtrack, it really helped to create the feel of a silly robot fantasy. The only major problem in the game was that the controls felt a little slidey.
Cleverly hidden hints! I especially liked the curtains one. One criticism, if any, is that the combinations tended to be a bit long. I could remember them fine, but I can see how some people might need to write it down (which is a hassle). Again, the curtains hint was great, because it was a good length of 5. Great game, love the artwork!
I can't really think of anything technically wrong or bad about this game, but it honestly just wasn't fun. The only interactive part was simply a hassle, and the game is just sitting and waiting, which is bad since this isn't an idle game.
I like the idea of how the placement matters, it really distinguishes this game and makes it unique. It would have felt a little better though if the actual placement of the color pushed other colors away, rather than the flow of changing colors
The tutorial was beautifully made, and very thoughtful. The save warning was also a great indicator of what a thoughtful author we have here :) I really liked all of the game mechanics, it was very interesting. I LOVED the sync with the music. It added an extra dimension, not just using sight but also sound to determine the bullet patterns. Beautiful. The only thing that I would have perhaps changed, is I might have made the enemies' guns each have their own health bar, rather than one group health bar. I just think it would have added an extra degree of difficulty and challenge to the game, but hey that's just me. Great game!
The half-space mechanic was the biggest problem. It was never useful, and only served to make fitting pieces into hard places impossible, aside from just being a constant annoyance.