Also msdhoni07, this is a game about patience, and relaxation. To call it a waste of time would be to call gaming itself a waste of time, and that is something I simply refuse to accept or even acknowledge.
This game seems super promising! Only criticism; it's a bit unforgiving. Maybe a rewind feature after you die? It would only activate if you died though, so if you simply missed an energy thing or went a wrong way you would still have to restart. Other than that there's not much I can find wrong with it! :D
Why can't I go through the door after I beat the level? Is this part of a puzzle, or a legitimate bug? It's quite annoying beating the level and having no progress save
A little tip: If the level needs to be completed in four moves, you need to mix the entirety of two colors into one color on every move. If it needs to be completed in five, on your first move you only need to mix the entirety of one color with a part of another color, and then on the other four turns you need to mix the entirety of two colors together.
A lot of the time (more for the earlier waves) the healer is simply superior to the golem. If you just do the simple subtraction, the damage on a unit minus the amount it is being healed is lower than the reduced damage on a unit protected by the golem. This remains true until about wave 4, for the beginner towers at least. Of course, the fact that healers don't stack effects gives golems a use, as you can have a golem's effect as well as a healer's on a single unit
A reset button or even "p" to get to the pause menu would be greatly appreciated. Also, the timer shouldn't start before we place the first block, it just forces the player to reset the level after they've taken a minute to look at it and figure it out
Okay level 25 was pretty stupid. It wasn't a puzzle, it was literally just a cheap version of pong. And there wasn't even a key appearance in the level! That's what makes it not okay. (Don't mind my tone, I love your games ^_^ )