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Comments for Demonrift TD

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Desssh

Apr. 21, 2012

Under rating threshold (show) I understand the idea of air, but I think it would be nice to let the player see where air units will spawn on the level, as there's basically a single place that you're really "supposed" to set up your units, and it would mean less restarting just because you happened to choose a place you couldn't have known was worse off. Decent game, with minor targeting issues. Pretty much every other complaint has already been covered

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(5)

ripGVMjr

Aug. 03, 2016

Under rating threshold (show) Had a few hours to waste, so I tried this and beat it all in under 2 hours with top rank reached on all but 1 area! It's an OK game, not the best not the worst. Maybe some type of Mage/Wizard/Magic caster would have been nice for offense.... Here's a tip; Archers and Golems alone get it done, forget the weak soldiers and knights.

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(5)

graest

May. 18, 2014

Under rating threshold (show) Fun game, but has a few issues. Either end the turn automatically when the player's AP reaches 0 or give the player an option to end their turn early. Also the difficulty ramps up quickly unless you do a lot of grinding, and that means you have to undergo more attacks to your claimed cities.

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(5)

pocoyo79

May. 16, 2014

Under rating threshold (show) The targeting AI is terrible :/

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(5)

icephoenix00

Feb. 25, 2013

Under rating threshold (show) Great game! I especially love the lady protagonist and the plot. I can't wait to see the ending.

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(5)

PeterStradegist

Dec. 11, 2011

Under rating threshold (show) u need more troops in one house and why the warriors so stupid? one warrior should block one monster so other monsters won't pass...

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(5)

XxdarkwarxX

Dec. 06, 2011

Under rating threshold (show) Come out with another one

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(3)

Suchihaz

Nov. 28, 2011

Under rating threshold (show) One thing isn't clear to me.. When you upgrade, is the only difference an extra unit from the building? or does it also increase the stats of both units slightly? if not thats bogus it would make more sense to only spend 80 per swordsmen with how many spots there are. Also, there should be more Archer-specific spots like the 2 in the middle of the first map added. Great TD twist :)

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(5)

ShadowXX6

Nov. 11, 2011

Under rating threshold (show) I wish we could control when the first wave starts : \

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(5)

Keldor

Oct. 30, 2011

Under rating threshold (show) Needs a 'Send next wave' button!

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(5)

diazbri

Oct. 26, 2011

Under rating threshold (show) wow, needs a stronger final boss. one that isnt defeated by 3 tor golems when i have 9 just on that path... seriously a let down considering how tough hes supposed to be.

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(5)

SniperAgent1

Oct. 24, 2011

Under rating threshold (show) "next wave" button would be nice

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(5)

Pyritz

Oct. 20, 2011

Under rating threshold (show) The play button wont work. I'm on chrome, I dunno if that changes anything, but if you could please fix this bug so playability is possible that be awesome. thanks.

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(5)

pacmankop

Oct. 20, 2011

Under rating threshold (show) there should be some bonusses after completing the final level :3, but it is a awesome game ^^

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(5)

mollila

Oct. 16, 2011

Under rating threshold (show) Played this through a 2nd time after badges. Again a little too easy: early levels still give too many resources in comparison to harder levels; there is no need to build mines for the measly per turn addition. 1st upgrade levels enough to beat the last levels with fast forward.

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(5)

maxmanrules

Oct. 16, 2011

Under rating threshold (show) Good to see this on the front page guys :D

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(5)

DerKassierer

Oct. 14, 2011

Under rating threshold (show) If I upgrade a unit, do they get better, or do I just get a second one?

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(5)

ktesedale

Oct. 13, 2011

Under rating threshold (show) Had to give it 5/5 stars just for the fully dressed female characters in appropriate armor. :P

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(5)

devastazione

Oct. 02, 2011

Under rating threshold (show) well its pretty easy, never ever upgrade swordman or horse, just upgrade archer and repeat mission until u get golem then upgrade it and its done.

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(5)

OneLeggedRhino

Sep. 29, 2011

Under rating threshold (show) "Next Wave" button please (and a hotkey).

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(18)

Ashtarta

Oct. 23, 2012

Under rating threshold (show) It would be nice to have more of an unusable border so when your trying to click a build spot you aren't continuously hitting an arrow instead.

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(12)

russ1656

Mar. 03, 2012

Under rating threshold (show) After I unlocked golems, I never used swordsman or knights again. A couple golems at each choke point can win almost every map by themselves (with some archers to handle flyers). Each golem can block 5 guys when upgraded, and unlike knights and swordsman, they actually do stop things from passing by. And they do a ton of aoe damage even though it's not mentioned, they seem to hit all 5 guys they are blocking with each swing. If you get pissed off at your melee units letting too many guys walk by, just wait until you get the golem.

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(12)

Maik50

Nov. 08, 2011

Under rating threshold (show) The feature that really saved this game is 4x speed button. No more waiting for us

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(12)

rebel16

Sep. 30, 2011

Under rating threshold (show) (4/4) --The Rift doesn't generate resources, so it's pointless to place a Mine there. However, by that point, you should have 2 Mines, 4 Towers, 5 Strongholds, 5 Barracks, and 3 Workshops, covering the other 19 towns. You should have an easy time with the rift with that set of buildings. If you're a completist, continue after your victory and drop a Stable on top of it just for the added insult. Hope that helps those who have been having trouble with the game!

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(12)

beamy

Oct. 01, 2011

Under rating threshold (show) Suggestion: a key binding to display the area of effect circles of all towers at once (would make it easier to place archers more effectively; their deadzone is annoying to plan around).

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(28)

Lord_Lrak

Sep. 01, 2013

Under rating threshold (show) i have to say you guys should give the archers a better AI they sometimes even when the unit is in range just suddenly change to a different one this is kinda irritating when you are going against flying units

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(11)

greg

Oct. 22, 2012

Under rating threshold (show) Hey everyone, sorry about making the badge of the day a badge that doesn't work! I really should try to avoid doing that. It should be fixed now, though. Please send me a whisper if you still have any problems. All your progress earned while the badge was not working should still be saved and retroactively used to award the badge.

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(17)

viper365

Oct. 19, 2011

Under rating threshold (show) Me: Im gonna attack this city! Scribe:No, your gonna defend it. Me: But they contro- Scribe:I SAID YOUR GONNA DEFEND IT!!!

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(17)

ffreak3

Oct. 02, 2011

Under rating threshold (show) So . . . I can replay the hard level, and gain 50 resources if I do really good, or replay a really easy level, and get 50 resources for setting up a couple of knights & golems, then having a coffee?

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(17)

brad1134

May. 16, 2014

Under rating threshold (show) i dont really like TD's but this one is different

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(3)

LogansfvTemp

Sep. 01, 2013

Under rating threshold (show) Include a "Next Wave" button so when we finish a wave early we can go to the next without waiting.

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(3)

cheeseman585

May. 16, 2014

Under rating threshold (show) Mines definitely need to give more resource bonus... I wasted a lot of resources building two mines for each resource only to realize that playing the levels gave me way more than ending the turn no matter what. This led to a LOT of grinding to demolish and rebuild the better buildings so I could even survive the last three levels =(

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(3)

Hotshot2012

May. 16, 2014

Under rating threshold (show) Interesting game, but how do I stop waves from stealing my loot? Ive been attacked about 10 times, every 10 times ive lost loot, even when investing in defense?

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(3)

galactas

May. 16, 2014

Under rating threshold (show) sooo apparently i earned this badge back in 2011... and im just receiving it now...0.o

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(3)

meetad0220

May. 17, 2014

Under rating threshold (show) I really enjoyed this game! Please make more!

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(3)

Steven261

Dec. 21, 2013

Under rating threshold (show) Great game. I like the combined empire and tower defense modules. The upgrade tree is well-made, too. However, I find this game difficult. I followed the advice to skip knights and spam tors and archers. I still lost. It's frustrating. I would like to see a pause feature so I have time to study the map more. Also, make the game a little bit easier. It's too hard in the beginning of each battle.

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(4)

Ocsaleb

Nov. 02, 2015

Under rating threshold (show) Rather repetitive.

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(11)

aznlimeboi

Jan. 30, 2012

Under rating threshold (show) Stupid how my 6 knights will attk 1 out of 2 demons, and let the other 1 just walk by and hit my castle... really...

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(11)

renmf

Dec. 30, 2011

Under rating threshold (show) If I spend the resources to defend, I should never lose the battle I don't get to play.

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(11)

JDWard

Oct. 17, 2011

Under rating threshold (show) A fun game, but it should be better balanced between the four unit types. All you need once you have unlocked Tors, are Archers and Tors.

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(11)

warem89

Oct. 14, 2011

Under rating threshold (show) could need a "next wave" button, if it's already there, it should be more visual.

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(11)

wiggl3r

Dec. 29, 2011

Under rating threshold (show) PLEASE!!! Add a begin wave earlier button or something. Grinding resouces takes so long with the preset wave timers... + to get this implemented!!!

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(16)

avengingme

Oct. 22, 2012

Under rating threshold (show) oh yeah, sure, let's have the badge of the day be for a game where the badges don't work, and haven't worked for a week. gj, kong.

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(70)

wlerin

Oct. 22, 2012

Under rating threshold (show) Not that you need crystal by that point. But if you were trying to max everything for some reason...

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(4)

dartter

Oct. 22, 2012

Under rating threshold (show) anyone elese feel the last wave was depressingly easy compared to the previous two?? i could have used a times 8 speed (could make a challenge where the player has to play at higher speed the entire time, HOWEVER that means there definitely needs to be a start wave for the first wave)

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(4)

mythealias

Oct. 22, 2012

Under rating threshold (show) would really like to be able to call the waves earlier. especially at later stages when you need to replay levels to gather more resources.

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(4)

AznWarrior13

Oct. 22, 2012

Under rating threshold (show) at least give us time to set up defenses....

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(4)

lalalolo49

Oct. 22, 2012

Under rating threshold (show) Archers need to focus flying units :/

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(4)

CotHclan

Oct. 22, 2012

Under rating threshold (show) I'd like to see a multi select so that I can upgrade multiple towers at a time. Either that or don't deselect the tower after I upgrade it, having to click 100 times to upgrade 20 towers is fairly annoying.

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(4)

MarzZee

May. 26, 2014

Under rating threshold (show) Developer, Nice tower defense, not confusing. Music and FX are very good, I would recommend this game for all family members! Hope there is, or will be a sequel? However, a few changes, tweaks and/or additions would make this game perhaps more enjoyable: 1) A ''skip'' for the story line would be grand, players could have the option of ''skipping '' the conversation between Ms. Leader and her Crew! 2) Periodically, a piece of land in which we had won victory over (maxed or defeated the enemy), seems to be up for grabs and can be taken, hence ''defeated'' by an on coming or surprise attack?......(con't.)

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(3)

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